I have an object, autoscale collision bounds enabled. I rotated it, and the physics and visuals for the new rotated objects work well.
The problem is, the touch area is still where the object would have been, had it not been rotated:
Which means that when i rotate an object in scene editor
- the Physical body rotates
- The sprite animation rotates
- The touch/click area doesn't rotate.
Happens every-time.
Edit: When i say touch area, i mean touch & click area.