Ludum Dare 26

irock

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It's that time of... time again. It's time for Ludum Dare 26! If you don't know, Ludum Dare is a competition where you have 48 hours to make a game from scratch.

Who here's entering?

I am. This is my first time and I'm pretty excited. I've never made a game in two days before, so it'll be interesting to see how it goes.

Jon

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Just in time for the Jam too - anybody finishing a game for LD is eligible for the Jam (provided you enter it).

irock

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Yeah, I was thinking about doing that myself. Though I don't expect having much of a chance placing considering it'll be made really quickly though. :)

Photon

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I'll probably be a little too busy working on my current Jam entry. :o I've gotten far, so I want to finish this one and finish it right.

Yeah, I was thinking about doing that myself. Though I don't expect having much of a chance placing considering it'll be made really quickly though. :)
Weren't you working on some platformer for this Jam specifically?
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!

irock

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I was. I couldn't figure out how to make it fun using the mechanics I had.

h1rnz1lla

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Woho i'm done!

Play CIRCLE SQUARE TRIANGLE, the fastest ROCK PAPER SCISSOR ever!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18608



Jon

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That's pretty clever!

Blob

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Finished my first Ludum Dare game!

You can check it out here.

gruffman

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That's pretty clever!

Seconded, thats an inventive concept :)
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MikeyPB

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Hey, both those games are pretty neat! I made an artsy game for LD26 named "Minimalism in Art and Music as a Game". It's perhaps a gamification of minimalist ideas? I'm not a ponce, honest. 

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23072

Sorry about the essay on 'how to play' through that link. I'm tired and ought to work out a way to explain the game more succinctly.


UnusualCadence

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Invertigo! Shoot the baddies, invert the world!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20697



My first Ludum Dare game, had loads of fun making it! Much love to Stencyl for allowing me to actually do this kind of thing!

AdventureIslands

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I made a platformer named Persist. A small tale of forgiveness and redemption.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11391

I wanted to bring the minimalist theme into the gameplay too, progressing is a bit different from your usual platformer: The further you get in the game, the more skills you actually lose along with the character's various body parts.






h1rnz1lla

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hey superperplexicon could you write a summary of how you achieved the black/white switches in the level? they are pretty awesome! Do you have 2 levels for everything?

UnusualCadence

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Hey! It's simpler than it looks I think :)

* Scene behavior that contains an event called "ToggleState". This changes the animation frame of the tiles in the scene to 0 or 1, and sets an actor property 'colour?' to "Black" or "White" for every actor in the scene.

* Each actor has a behavior that is constantly monitoring it's 'colour?' actor property, and changing it's animation on whether that's set to 'Black' or 'White'.

* Each different animation can have different collision properties, so blocks can be passable, enemies unkillable etc, depending on their animation state.

* Switches trigger the "ToggleState" event.

* "ToggleState" also draws a circle with a decreasing radius, with the blend mode set to "Invert", which gives it that cool wipe effect!