OverviewStencylWorks 1.0.3 is a larger maintenance release that fixes a slew of bugs and introduces 2 notable enhancements. 1.0.4 is a follow up release that fixes some bugs that were introduced in 1.0.3.
StencylWorks 1.1, a major upcoming update, will arrive within the next few weeks.
How to UpdateStencylWorks will prompt you to update next time you launch. You must be a registered user to update your copy.
If it doesn't prompt for an update, or if you wish to update right now, you can check for updates from the File menu.
If you see "Missing", re-attempt an upgrade by visiting the Debug menu. If the problem persists, let us know.
What's New? (1.0.4)- Get font height block was breaking behaviors and games
- Tiles were shifted down and right by a half dimension
- Actor collisions were off, particularly if the shapes were offset from the top left corner.
- Some behaviors wouldn't load at all for (see RPG Platformer Kit > Actor Behaviors > Save Point wasn't loading)
- Recycled actors, when respawned, continue colliding with stuff before they were recycled (for one frame)
- Improved full screen mode
- Changing the volume through the Flixel (on screen) controls would stop sound playback
What's New? (1.0.3)Pivot Points for ActorsAs requested by many, we've added the ability to set the Pivot Point for an actor. This alters how an actors rotates and scales. By default, it's set to its center. You can choose from presets, or you can specify a custom value.
Block SimplificationMany of our blocks come in pairs. Enable/Disable. X and Y. It's quite common to want to switch between similar blocks. Moreover, we felt that in some cases, there were just too many separate blocks that could be clearer if they were combined together.
Hence, we swept over the entire repertoire of blocks and combined a bunch of them. Pictured here is the new Input category, which was simplified down from 3 separate pages of blocks to just 1.
Your games will automatically use the combined-forms of these blocks. As always, there may be errors, and we'd appreciate if they were brought to our attention if you think they're related to the block simplification.
What Else Has Changed? (Bug Fixes, Enhancements)- Better indenting of outputted code
- Add functions to get Regions and Terrain
- Enter/Exit Full Screen Block
- Add GET/POST option to visit URL block
- Tag Flash/Flixel specific blocks with the Flash logo
- ProxyPage is causing troubles
- Script.getActorsInArea is faulty
- Duplicated actor not showing in palette until save/reopen.
- DM opening got slower
- Sound Channes don't work
- Sound Editor Dropdown is tall on Windows
Enjoy!