Yeah having random movement for the bats may sound good but it's too unpredictable. There are times where I have to wait for unnecessary durations for no purpose. Another thing I noticed is that if you jump near the 'falling rock' pieces you die anyways, before it even drops.
As for the movement it was good, I feel like the jump could use a bit of horizontal velocity though.
The lives feature doesn't have a purpose, I think it should be removed or reworked. Considering you can choose a level it doesn't make sense to force you to the menu after losing all your lives. Another thing, it depends on taste, but 'game over-ing' the player and sending them to the menu is generally not a good thing to do. While I was playing it was just annoying. Others would probably not consider continuing.
The game was quite polished, I came in not expecting something like this. Nice job.
Thank you very much for your detailed feedback, dtrungle - just perfect!
Bats: Yes, the movement needs revision - I agree now.
I'll try something out and hope to find a good solution. My "coding" skills are limited though ... but the result can't get worse, eh?
Falling rock:OK, no problem to change that.
Movement:Cool to hear that ... I am still not 100% happy with the movement. It seems to be inaccurate, mainly by trying to do just one little step, at platform edges e.g.
3 lives:Sorry, I forgot to mention it in the description - the levels are unlocked for beta/testing reasons.
The levels are locked in the final version of course.
In addition, there are plans to do more levels like "Chamber 9" including a checkpoint / camera switch etc.
As soon as you are playing this kind of levels, a live counter matters imo.
(Well ... and I like the 3 live thing for traditional reasons!

)
"Game Over-ing":Nice hint! I'll include a "Try Again" button ...
"Quite Polished":Glad you like!
Your Feedback was very helpful, dtrungle!
CHEERS!!!