This is a custom saving extension. It works the same as the save/load blocks from Stencyl but it won't save/load all the game attributes. You can save/load manually whatever game attributes/normal attributes you like.
Save BlockSave some data(number,text,list,etc) with a given name.
INPUT: -data name (a string)
-value (a number, a string, a list,etc)
-file name (is the SharedObject filename)
RETURN:-nothing
LoadBlocksRetrieve some data(number, text, list, etc) with a given name.
INPUT: -data name (a string)
-file name (is the SharedObject filename)
RETURN:-data value
-false (if the data dosen't exist)
Print BlockPrints out data value to the console.
INPUT: -data name (a string)
-file name (is the SharedObject filename)
RETURN:-nothing
EXAMPLE:

Result(Flash SharedObject):

Tested on Flash, Windows, iOS and Android.
Saving location for Windows
%APPDATA%\Roaming\Stencyl\GAMENAME
Saving location for Flash
%APPDATA%\Macromedia\Flash Player\#SharedObjects\
If you use it I would really love to hear that from you so feedback is appreciated!
UPDATE LOG:
13.10.2015
-A fix for maps in flash made by
yoplalala (version 1.3)
06.02.2015
-Fix for Stencyl 3.3 openFL