Attribute Saving [Extension]

yoplalala

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  • Posts: 1632
Are you sure it's because of the extension it's crashing  on Android ?
I'm using it on android and it works perfectly.

dreph

  • Posts: 142
I just wanted to double check that this is working.  Maybe I am just doing things wrong?

Attached is an example of how I understand it.  I'm using Windows platform and saving a biiiiig list (36000 items), but this is just the usage of the blocks themselves:  I am simply trying to save the value of a list into the tilesave1 slot under "MYGAME", and then load it to set the variable of that same list.  The list will be cleared after the level loads for performance purposes.

Do I need to use attributes?  if so, which attributes are allowed to be used in the fields?  Entering the text as shown just crashes the game.  It stinks only because this was a fix for have 3 large lists and bogging down the game.  I hope I'm just making a mistake, as I do not have enough knowledge codewise to assist in repairing the issue :(.

GeorgeN

  • Posts: 856
Can you provide a small sample game/behavior?

Mineat

  • Posts: 376
Is there a delete function for this extension? So far, I'm using a this and an old behavior and they seem to work.

Snazznasty

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  • Posts: 13
So do I need to go into the game files to create a folder to save into? If so, what folder would this be and do you know how I would get to it on linux? 32 bit linux mint

Justin

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  • Posts: 4716
See the engine extension installation stickied topic.
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

UnrealCanine

  • Posts: 244
Does anyone else keep getting #2004 errors?

edit: ArgumentError: Error #2004: One of the parameters is invalid.
   at flash.net::SharedObject$/getLocal()

« Last Edit: August 05, 2015, 05:22:25 pm by UnrealCanine »

GeorgeN

  • Posts: 856
yoplalala fixed the extension to work with maps in flash and html5. Thank you for that! I didn't test it.

skunk1

  • Posts: 11
I am using this and it only saves and loads if the swf is downloaded to the computer. When I try to save or load on a website, the game loads forever.

jlee12489

  • Posts: 41
FYI I was getting an error (I think 2134 or something)

The problem was (I think) game name can't have spaces. I saved my game as a new game without spaces and now there aren't problems (that I know of).

Just wanted to let someone know in case they were having same issues

ozz

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  • Posts: 575
I had some one testing one of my games (Windows Export) and every time they tried to use a function that involved a loading attributes the game crashed, until they player the game as the administrator, then it worked fine.  Why might this happen?

FMStudioGameDev

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  • Posts: 234
Hi there,
thank you very much for this extension!
Do you think it is possible to have a  block that deletes or empty the saving file?
It would be very useful!

Thanks

NeoCHI

  • Posts: 523
Quote
yoplalala fixed the extension to work with maps in flash and html5. Thank you for that! I didn't test it.

I don't think this is working still. I downloaded 1.3 and I'm still having problems loading maps in flash. When I test it on my iPhone it works fine though.

Also, your 1.3 info.txt says "version=1.2". I dunno if this caused any issues when I tried to upgrade but directly replaced the folder under "engine-extensions" with the new 1.3 folder and it still doesn't work in flash. Please fix.

yoplalala

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  • Posts: 1632
Indeed it could have caused issues. I'll upload another version.
Try cleaning the project and compiling again

danielle53

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  • Posts: 55
Quote
yoplalala fixed the extension to work with maps in flash and html5. Thank you for that! I didn't test it.

I don't think this is working still. I downloaded 1.3 and I'm still having problems loading maps in flash. When I test it on my iPhone it works fine though.

Could it because of recent changes made by Stencyl regarding initialization of maps and lists ... Ask Justin :) on the chat https://discord.gg/XjawJCW