I just wanted to double check that this is working. Maybe I am just doing things wrong?
Attached is an example of how I understand it. I'm using Windows platform and saving a biiiiig list (36000 items), but this is just the usage of the blocks themselves: I am simply trying to save the value of a list into the tilesave1 slot under "MYGAME", and then load it to set the variable of that same list. The list will be cleared after the level loads for performance purposes.
Do I need to use attributes? if so, which attributes are allowed to be used in the fields? Entering the text as shown just crashes the game. It stinks only because this was a fix for have 3 large lists and bogging down the game. I hope I'm just making a mistake, as I do not have enough knowledge codewise to assist in repairing the issue

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