It is interesting - despite the error in the log, the game runs on an iPhone 4, but crashes when loading on iPhone 3gs. At first I thought that this is due to the fact that not enough memory. But looking at the log more closely, I realized that the problem is in the atlas for X 1.
in versions that are working normally, both atlas generated. and the latest version is only generated atlas for Retina, and it turns out to 3gs defective (Photoshop can not open it).
I tried to reduce the atlas by 50% and save instead of the defective atlas, but while Stencyl is compiling the build, it again replaces it with the defective.
At this point in the forum to find a similar problem but could not.
Help please