Critical bugs

abuki

  • Posts: 84
Hello,

I have a project made half a year ago (http://www.onecitysadventure.com/) and want to do an ipad/android port using 3.0
I started few month ago, but stopped the work in mid of march because of two main reasons:

1) I am not able to get right scale to ipad3
- I cant use full screen, because the scenes are small than ipad display, so I get black boxes on the bottom and right of the screen
- stretch to fit is damaging the image
- perfect fit - it is not actually perfect, because I get letter-boxing on all sides - not just top and bottom, but also left and right. But what is worse - the input is not working, taping on actor do not work, the result of event is moved a few pixels up and left. In other scale modes, it is working fine
- I would prefer to use perfect fit, if it would work

2) I am not able to print special czech characters

Now the question is - was there any progress in these issues? I tried it today (on ipad3) and it seems that it wasn't.
Any help with advices or workaround will be very helpful, I would really like to see this small adventure for free on appstore.
twitter: @abukac http://www.circusatos.com

captaincomic

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  • Posts: 6108
1) Maybe this is what you need: http://community.stencyl.com/index.php/topic,19831.0.html ?

2) What problems specifically do you have printing special chars? I could print Unicode chars fine, except for when where they were set in customization fields for attributes.
http://community.stencyl.com/index.php/topic,17500.0.html

abuki

  • Posts: 84
Hi, thanks for reply.

1) will try but I am afraid I have already tried that in March, but I will see.
2) it is adventure game, 50 pages of text stored in separated custom text attributes (in two languages), so that is the problem. Any idea how to get it working without changing and rewriting all the things about text?
twitter: @abukac http://www.circusatos.com

captaincomic

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  • Posts: 6108
That may be a lot of work to move the text around, but it would probably work if you set the text in a behavior using the "set Attribute to <some text>" blocks, or with lists "add <some text> to List", instead of customized attributes.


1MrPaul1

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  • Posts: 1285
List attributes destroying unicode symbols.
Only one way to use multi language game is to set up text attributes in some behavior.
for example
if text for drawing = 1
set text to "lalala"
if text for drawing = 2
set text to "blablabla"

this is work, but when you need many texts in different behaviors, set up text attributes - not very good variant


abuki

  • Posts: 84
Ok,

1) This is not the solution http://community.stencyl.com/index.php/topic,19831.0.html - it gives me old stretch to fit on my ipad3

2) this would be really hard work for maybe a few days to copy all text from attributes to blocks. Is this really the only solution? No plan to fix this?
I will see if I get the first problem working and then decide if I would transform all the texts.
twitter: @abukac http://www.circusatos.com

captaincomic

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  • Posts: 6108
It's not that there's no plan to fix it, just that Jon marked it for later so I guess it might not be fixed very soon.

abuki

  • Posts: 84
Ok, so!

1) Scales were finally fixed.
2) I copy and pasted all 50 pages of text line by line to attributes - which was really boring and took me almost 2 days, but it is ready.

Some other bugs were fixed too - like positioning and fonts and so..

Now I am finishing some small bugs and will be ready for app store upload, hope in few days.

twitter: @abukac http://www.circusatos.com