I tried to make an actor sensor, and I could not use the normal "When the top was hit" type of block. It's like a sensor do register a collision event by not producing a response of an obstacle in-game, but it also seems we cnanot use the "sides" detection blocks with a sensor.
In one of my behavior, I had to manually check for the X and Y of the collided actor versus the current actor to determine its position based on the sensor actor.