Stencyl Pro License Question

GameArtForge

  • Posts: 21
Hi,

I'm wanting access to the 3.x beta for android development, and was just wondering about the pro license.

Am I tied to 1 machine ? Or can I install the license on my iMac and my Macbook Pro laptop, so I can develop on the go as well ?


EDIT : Also, can I just clarify, I 'DO' get access to Android exporters through the beta if I register as PRO ?

« Last Edit: July 05, 2013, 04:18:56 pm by GameArtForge »

Tuo

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  • Posts: 2469
I can't say for certain since I have only one computer, but I think the Pro membership is linked to your account, NOT your computer (aka, you can go onto Stencyl on any computer as long as you log in as yourself).

To get full access to Android will require an additional upgrade. I'm not exactly sure what details aren't covered by the NDA. I think you can TEST the games, just not PUBLISH (but don't quote me on that; I don't do work with Android as I don't have an Android device).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

GameArtForge

  • Posts: 21
Hi, Tuo

Thanks, it's a little unclear to me.

From the 'go pro : plans & pricing' section we have

Early Access to Stencyl 3.0
Access the Stencyl 3.0 beta software and preview the latest functionality, including the Android and HTML5 publishing modules.


Which sounds like I only have to have PRO to access the beta and therefore the android export, but in another post I'd read, it made it sound like I had to upgrade to iOS to access the android export options, would love clearer clarification on this, still ?

Because of the statement above from the plans & pricing section, I'm assuming people 'can' talk about whether these options are available to me, or which subscription is the minimum I need to access android export functionality ?


And thanks again for the info regarding the licensing question, that makes it easier for me, as I'm always on the go, so it's great that I can log in and use my license at home or away.

Regards

rob1221

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  • Posts: 9473
You need the mobile subscription (still called iOS in pricing page) to publish to Android using 3.0.

Tuo

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  • Posts: 2469
BTW, you don't need Pro for 3.0 access if you buy iOS instead (at least that's what I've heard; I'm Pro myself).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

GameArtForge

  • Posts: 21
Ok, thanks rob1221 and Tuo for your help, it's appreciated.

GameArtForge

  • Posts: 21
Hi, sorry for bumping my own thread ! :/

I was wondering, if anyone is allowed to speak of it, how does Windows / Mac development actually work within the beta also ?, does it work in a similar way to iOS / Android development, where different sizes are automatically calculated for different screen sizes and you develop at the highest resolution, i.e 1920 x 1280, just like how the android development currently works ?

Was also wondering, sheesh, I ask a lot of questions ! :), anyway, I was wondering if I bought Pro now, is there an upgrade path ? i.e. pay the $79 dollars now for Pro, and upgrade to IOS / Android for $ x amount, which is cheaper of the difference ( from $149, i.e. $70 dollars to upgrade ), rather than $79 now and then $149 on top of that when I want full ios / android functionality ?

rob1221

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Quote
I was wondering, if anyone is allowed to speak of it, how does Windows / Mac development actually work within the beta also ?
It currently works like Flash/HTML5 where a single size is chosen.  There is a full screen option, but I'm not sure how it works, and there are plenty of complaints about it.  So that's definitely something that needs to be worked on, but it's probably not a priority over mobile issues.

Quote
Was also wondering, sheesh, I ask a lot of questions ! :), anyway, I was wondering if I bought Pro now, is there an upgrade path ? i.e. pay the $79 dollars now for Pro, and upgrade to IOS / Android for $ x amount, which is cheaper of the difference ( from $149, i.e. $70 dollars to upgrade ), rather than $79 now and then $149 on top of that when I want full ios / android functionality?
I don't think there will be an automated way to upgrade from Indie or Mobile to Studio, so you'll probably have to take care of that by e-mail.

GameArtForge

  • Posts: 21
Ok, thanks, I'll have to look into, I wasn't initially expecting to have to fork out $149 up front for Android functionlity, when I thought Pro gave me access to it, as that is the current money I'd saved to one side :(, which means I'm possibly looking at windows dev instead as an interim alternative, off hand, would you or anyone else know what that 'single size' is for windows / mac ?  The full screen  complaints don't sound good, wish I could access the Pro part of the forums and see what the issues are before laying down the cash ! :)

rob1221

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  • Posts: 9473
You choose the screen size, just like Flash/HTML5.  The full screen option seems to work like perfect fit for mobile, according to this article: http://www.stencyl.com/help/view/full-screen-mode/

GameArtForge

  • Posts: 21
Thanks, rob1221

And thanks for pointing out that article, that's useful.

GameArtForge

  • Posts: 21
oh, ffs, after some research, even windows dev. requires a bl**dy developer license, more cost, an uprade to windows 8 ( I'm on windows 7 on my pc side of my mac ) is required, and god knows the price of visual studio... :/ ungh... so much of my time wasted...

rob1221

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  • Posts: 9473
Windows store publishing won't be supported in 3.0 anyway, just standard EXE files.