I managed to find a way to change between two characters with some help, but now I need to make it so I can change player between scenes.
It need to:
1) remember the exact coordinate in space of both players,
2) detect in which scenes the player I am not currently controlling is located
3) return to that scene when a button is pressed
4) and of course, the game must keep in memory every action that was performed before loading back
the scene where the other character is located (switch that was set on, items previously found, etc)
Is there a way to do this or must I create an extremely large scene in which I would simulate a scene change by fading to black the screen while I change my player's coordinate on the same scene.... would be quite bothersome since I would have to keep the same background all the time...
I looked around, but I haven't found a way to implement this yet. I have almost completed the mechanic for my game, but I still need this one little thing
