Quaintbrush
A platformer inspired by art.
In Quaintbrush, you are a stick figure character who posseses a mystical paintbrush. Use the powers of your brush to change and explore the environment around you.
I'm considering having a professional artist I know create the background scenery. Either that, or I'll make them on my tablet. I'm hoping to make the aesthetics stand out for this.
This was modified from my original project, Dimension Shift. It was also inspired by Tag, the game produced by students at Digipen.
How do I play?
The game will be developed in 960x640 resolution to support iOS. It will hopefully be ported once iStencyl is released.
However, in the meantime, use the keyboard and mouse to control your character.
WASD - Jump and Run
Left Click - Paint (if you have enough ink)
Right Click - Erase (if you have enough water)
R - Clear everything / Restart
In the iOS version, use a virtual pad to run and jump, tap to draw / erase, and shake the device (like an Etch-a-Sketch) to restart.
What kinds of brushes are there?
Red: Overload GelWhen you paint with Overload Gel, anything in it has a prolonged effect. For example, if you jump in it, you can perform a double jump. If you paint over a timed switch, the time on the timer increases. If a machine turret is in your way, draw over it and it's reload time will double, giving you time to sprint through. In general, both players and enemies experience slightly higher stamina when standing in this gel.
Yellow: Speed SlimeThe Speed Slime is where things become a little more complicated - the physics of the game are modified. Any object that comes in contact with Speed Slime loses a lot of friction. You can use this under a chain of spikes to simply duck and slide under. It can also be used to dash past enemies, gain enough speed for a high jump, quickly slide crates to reach timed switches, have enemies slip off into spikes, or zip through crumbling blocks under you.
Green - Super GlueOnce you place Super Glue on a wall, you can use the up / down button to grab on to the glue and walk on walls, almost like Spiderman. This also applies to objects - you can push along a crate as you are attached to a wall, for example. Things in general gain a lot of friction. It can also be used to trap enemies.
Blue: Zero Gravity FieldThe zero gravity field is useful when you need to prevent something from falling. It's almost like the regular ink in the original idea of Quaintbrush, because you can walk around on it, but this time you can actually walk *in* it as well. Use this to reach previously inaccessible areas, such as creating bridges over pits for you and a crate to walk over.
Purple: Vaporizer SmogThe Vaporizer Smog is the 'weapon' of the game. It destroys any object that touches it - enemies, crates, and even you. It's the least common brush in the game, but it definitely has some fun and interesting uses.
Gray: Stealth Fog
Stealth Fog is used to conceal yourself from enemies or disorient them. Once objects are in Stealth Fog, they can't make a sound. I'm hoping to make some interesting sound-based puzzles using this.
When will it release?
Not for quite some time! XD
This project is looking pretty ambitious, but I have a strong feeling about it. This concept is a very rough draft -- some techniques might not be feasible, others might be too performance-heavy. I'm not a very strong AS3 programmer, so some techniques might also be out of my reach. However, if you're interested in joining in and helping me out, I'd really appreciate it!