Stencyl 1.1.1 (Installer now available as of 9/29)

SWATLLAMA

  • Posts: 1059
Okay, so we have to download the extensions and install manually?
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

Greg

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  • Posts: 1259
Okay, so we have to download the extensions and install manually?

Yup, you can download whatever you're interested in from the original post.  The post also includes instructions on where to put them.

Jon

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  • Posts: 17524
Any feedback on this latest preview? Does the design mode feel faster for larger behaviors?

xmagicx60

  • Posts: 213
Any feedback on this latest preview? Does the design mode feel faster for larger behaviors?
Downloading....

EDIT: yes, it runs faster, though im not sure if this is due so much as to SW, or to my new computer.

« Last Edit: August 29, 2011, 08:11:24 am by xmagicx60 »

SWATLLAMA

  • Posts: 1059
Jon, I love it :) Design mode DOES feel faster. I don't know why, I see no differences, but everything seems to work better. The only problem is that I cannot find the yellow attatcher thingy that says "when this collides with something else".
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

Hectate

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  • Posts: 4643
Jon, I love it :) Design mode DOES feel faster. I don't know why, I see no differences, but everything seems to work better. The only problem is that I cannot find the yellow attatcher thingy that says "when this collides with something else".
Are you in a scene behavior? Scenes won't collide with anything, so only Actor Behaviors have that wrapper.
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

SWATLLAMA

  • Posts: 1059
Oh you're right. I am in scene behavior. Hey Jon, I love the new preview, except that it doesn't come with extensions and when I installed it it messed stencyl up so I had to remove the file. But it's still great! I'll just wait for the regular 1.1 to use extensions.
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

coleislazy

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  • Posts: 2607
Any feedback on this latest preview? Does the design mode feel faster for larger behaviors?

Yes, my large behaviors are significantly faster when dragging blocks. Maybe slightly faster when I do a ctrl + E, but I didn't see much of a change there, if any.

Jon

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  • Posts: 17524
Thanks for the feedback on that. The dev says that more could be done to make it even faster (particularly the "pause" that may happen initially dragging a very large stack). I'll pass along the feedback to him and see what we'll do next.

Zephilinox

  • Posts: 106
I've always found that the more tabs I have open, the more CPU usage stencyl works generates (at one point all 4 of my cores were at 100%..) and thus the pause dragging blocks creates, although I haven't upgraded so I can't speak to how version 1.1 works.

If I were to upgrade, would my game still work? have any blocks been removed or changed that would conflict?

Darkhog

  • Posts: 1243
Yeah, all my games works after update.

There are no impossible things. There is only lack of skills.
Don't click this if your computer has less than 641 kilobytes of RAM.
Stencyl stencyling stencylish stencylers :D

Zephilinox

  • Posts: 106
hmm, I get this error, or more, depending on how I apply this preview, such as creating a new folder with only the preview files, or overwriting the normal folder with the preview files, or deleting everything in the normal folder and placing the preview files inside.

http://i.imgur.com/RXdPn.png

but the game works fine, and nothing in the program seems broken. (deleting everything inside the normal folder and placing the preview files inside is what I did in the end)

SWATLLAMA

  • Posts: 1059
Perhaps this has already been asked, but will the final release of 1.1 have mochi ads implemented? If not ,when can we expect it?
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

Zephilinox

  • Posts: 106
Perhaps this has already been asked, but will the final release of 1.1 have mochi ads implemented? If not ,when can we expect it?

Didn't you ask a similar question in another thread? and wasn't the answer 1.2? let me see if I can find it...

Edit: here it is

Thank you Epic! However, I don't have mochi ads implemented in my games since I never even knew that was possible! I read a thread on the forums and I think it talked about adding the Mochi API in 1.1, is that gonna happen? If I did have some ads in-game, or a sponsorship, I wouldn't mind my game being stolen.

We are working on Mochi implementation. It will be available in the free version because it is Flash. As to when it will be available, most likely in 1.2 as there are more pressing issues to be worked on. iStencyl will have its own ad system in place.

« Last Edit: August 29, 2011, 05:37:08 pm by Zephilinox »

SWATLLAMA

  • Posts: 1059
I guess I did! I completely forgot about that thread.
Oh well when will 1.2 be out? :P Is this a little early to ask?

Oh great wooly mammoth gonads....
Stencyl starts up now, and then crashes. I barely was able to generate these logs.'

It said something about swatllama@stencyl.com- blahblahblahblahblah I never knew I had an email account.

On a plus side, I like how it's got a console now. :)

« Last Edit: August 29, 2011, 09:46:55 pm by SWATLLAMA »
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible