Have X and Y normals broken recently? I'm getting a new error, "Access of undefined property point. print("" + Math.round(GameState.toPixelUnits(point.normal.x)));"
Nah, I didn't take out the jitter fix in the setX/Y methods so looks like I'll have to pull that too and start it over or let someone else take a stab at it. It is weird that it seems so inconsistent between many games. I have some more ideas for what it could be but I'll save that for 1.2.
Oh, forgot to mention: my game is in x3 scale. Don't know if it has anything to do with this issue.