Stencyl 1.1.1 (Installer now available as of 9/29)

AdventureIslands

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Jon, would it be possible to have zooming option when setting collision boxes in the future?

The graphics I work with are designed for 16x16 size, it can hard at times to set the collision boxes right.

CPW

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Have X and Y normals broken recently? I'm getting a new error,

"Access of undefined property point.
            print("" + Math.round(GameState.toPixelUnits(point.normal.x)));"

Greg

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  • Posts: 1259
Have X and Y normals broken recently? I'm getting a new error,

"Access of undefined property point.
            print("" + Math.round(GameState.toPixelUnits(point.normal.x)));"

Did you make sure to put it in the "for each collision point" wrapper block?


Legendary Hoamaru

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  • Posts: 1088
For those that are having random physics problems (Amon26) with the autoscaler, see if the attached build fixes anything.

Edit: Also fixes the 1 pixel off issue.

« Last Edit: September 10, 2011, 10:58:07 am by Legendary Hoamaru »

Luyren

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  • Posts: 2802
I used the auto-updater, and then downloaded this patch. The one pixel off issue still happens for me. Before, it was only in the Y axis for me. Now, the actor that I constantly set the position to sometimes it is one pixel off in the X axis.

Did I miss any patch or something?
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.

Legendary Hoamaru

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  • Posts: 1088
Nah, I didn't take out the jitter fix in the setX/Y methods so looks like I'll have to pull that too and start it over or let someone else take a stab at it.  It is weird that it seems so inconsistent between many games.  I have some more ideas for what it could be but I'll save that for 1.2.

Luyren

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Nah, I didn't take out the jitter fix in the setX/Y methods so looks like I'll have to pull that too and start it over or let someone else take a stab at it.  It is weird that it seems so inconsistent between many games.  I have some more ideas for what it could be but I'll save that for 1.2.

Oh, forgot to mention: my game is in x3 scale. Don't know if it has anything to do with this issue.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.

Legendary Hoamaru

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  • Posts: 1088
Oh, forgot to mention: my game is in x3 scale. Don't know if it has anything to do with this issue.

I don't think it should, but it does make it easier to spot :P.

Updated the patch with removed jitter fixes, try it out.

Luyren

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  • Posts: 2802
No change. One of my actors is still one pixel off in the Y axis. I tried increasing collision box height by one pixel, but it didn't change anything. Plus the obvious jitter, since you removed the fix.

« Last Edit: September 10, 2011, 08:50:43 am by Luyren »
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.

Amon26

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  • Posts: 43
The new core seems to be working. I did notice it's a little more sensitive to certain y-axis collisions this time though.  Is there maybe some kind of aliasing thats happening when the bounding box gets scaled? Maybe it has something to do with that.

Anyways, great work  Stencyl Team and thanks again for being so quick to respond.

Jon

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Due to that issue and a couple other ones that popped up, we're going to issue a 1.1.1 update to ensure that everybody picks them up. It'll arrive as soon as one final issue is verified on our end.

We're also going to issue the new 1.1 installers as soon as we can.

CPW

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The jitter thing sounds like a problem I was having. It turned out that gravity was pulling it down one pixel all the time so it jittered.

Jon

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We're issuing a 1.1.1 update on Monday. To preview this, you can manually patch your copy with these two files.

Before the manual patch, use the reupgrade feature to pick up the new language packs.

http://static.stencyl.com/nightly/sw.jar -> TO sw.jar

http://static.stencyl.com/nightly/engine.swc -> TO plaf/flash/engine.swc

We'd appreciate some quick testing to ensure that all is checking in OK before we put the update out.

We're nearly done with a brand new scheme that will bring nightly builds to you with a click on the button. This will debut in the first beta of StencylWorks 1.2. The files you're grabbing are already the nightlies, and we're working on redoing the reupgrade feature within SW to pick them up.

« Last Edit: September 11, 2011, 11:35:57 pm by Jon »

Jon

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1.1.1 is now out. Check the bottom of the original post for the changelog.