Zuki's Quest - a turn based Puzzle Platformer

LewCorp

  • Posts: 163
Is the art in it pixel art?

h1rnz1lla

  • *
  • Posts: 649
The jam version had pixel art, the final version has hand drawn art made by Wiebke.

LogicTortoise

  • *
  • Posts: 4
Your game is gorgeous! I play it on my now iPod 4S, and it is like staring at a frustrating jewel that only makes you think, and does not let you get away with accidental rubbing.

For a couple of weeks it kept me up while I try to get a perfect on each level, and I would always be switching worlds when anyone started to frustrate me. Still, it is  very meditative.

Is there a way to play the pixel art version? I think that would  be a fun way to revisit this game.

henson802

  • Posts: 381
How has your professional pursuit been?  And are you still using Stencyl?

Hope all is well and best of luck..

h1rnz1lla

  • *
  • Posts: 649
sure you can still play the pixel version here: http://www.tinytouchtales.com/prototype/tombrobber/

i'm 2 month into my professional pursuits now and it has been very cool. working on my own stuff is definitely the best thing in the world. I started to use Unity as i felt that i was comfortable enough  to engage with real code (C#) and so far it has been great. Our next official game is almost done. Additionally i've build 3 prototypes and a new advanced version of Matchagon, which is already submitted to the App Store. Even though i switched to Unity now i still could not have done all this without the help of Stencyl. I still would recommend anyone who does not come from a programming angle to use it.

So is this the end of Stencyl for you? I hate to see you go as you were a valuable member of the community but I can understand if you're on to bigger things now.

h1rnz1lla

  • *
  • Posts: 649
I will check the forums now and then, but yeah i will completely switch to Unity. Which does not mean i'm completely gone, anyone who is interested can follow our twitter, blog or send me questions via mail or what every suites you ;)