I might as well post a sneak peek pic as others have done it.
I present to you:
MONKEY KNOCKOUTLet me give a bit of an explanation.
I have only actually worked on this game for 2 hours. This is because...
I had an original idea which interpreted 'Second' as second place and you had to end up second 10 times in a row. Then 4 hours in, after I had done all of the graphics (for a playable game at least) I had a reality check.
I only have 14 working hours left for this jam.
I have assumed I can create complicates AI in that time.
The game isn't particularly fun.
It would take a lot of time to balance things and implement the different game modes I want.
The graphics weren't particularly high quality due to the quantity being made.
I was getting distracted proving the game wasn't interesting
Due to these reasons and a few more which I can't think of at the moment I scrapped the game, but still have the playable 1 player prototype incase I want to go back to it after the jam. After this I spent 20 minutes brainstorming (yes I know that isn't very long but my schedule was messed up) and came up with a new idea.. A fighting game where you have 10 seconds to K.O. your opponent. Due to the diffuculty of the AI I decided that I would make it two player. I don't mind about whether I do well in Ludum dare (which I probably won't due to the 2 player part of the game) but I do care whether I make a game of which I am proud of. I'm not proud of a game whichI don't belive that is enjoyable or I didn't enjoy making as there is clearly something wrong if that happens.