Create iOS games with Stencyl - (Launched on Dec. 15)

Dom818

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  • Posts: 1292
This is amazing news! I will buy this as soon as it comes out so I can test all of my soon to be apps. Can't wait till Thursday!!!

Mach60KAS

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Well, looks like the perfect time to set up a Mac partition. :)

Aber

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Great news. If I understand correctly, I get 2 months free anyway if I buy before end of year. So we have a 3 week window to catch that deal.

h1rnz1lla

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  • Posts: 649
Wow, this is going to be awesome!

SUNCHIRP

  • Posts: 27
Excellent news, and very fair pricing ! :)

Looks like I'm picking up a new iMac very soon too, so great news all round.


I did have one question though, that I didn't quite understand.

iStencyl Lite ( No Publish To The AppStore ), iStencyl Pro ( Publish To The AppStore )

So, you can't publish to the appstore at all with the Lite Version ?  What's the point of supporting iAds and GameCenter if you can't publish to the Appstore ?

Or is there something different that I'm not understanding, also with the Pro version, I can publish to the Appstore, is that through your account, or my own still ?

Regards

Manuel

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  • Posts: 763
You can test iAds and Game Center while on the Lite version.
On the Pro version you can publish to the App Store through your own dev account.
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SUNCHIRP

  • Posts: 27

Darkhog

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149 USD = 491 PLN (according to google)= 95% of my monthly payment (540 PLN)... Not interested, sorry.

There are no impossible things. There is only lack of skills.
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coleislazy

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  • Posts: 2607
149 USD = 491 PLN (according to google)= 95% of my monthly payment (540 PLN)... Not interested, sorry.

Still better than 1648 PLN...

mutank

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iStencyl (to me) seems like the best development environment for people designing games which involve physics. Working with Box2D/writing code to make your own pixel-perfect physics environment for your game can be annoying and time consuming.

If you create a game normally with iStencyl Free, can I still test it out on my iDevice? (Since you can't test the accellerometer on the PC) And will the code still work just as fine when I purchase the pro version so I can publish without the watermark?

I've read someone also that you can export the code into an xCode friendly format since iStencyl uses C++, is that true?

thebloke65

  • Posts: 10
Hiyo all, just so I understand, for those without a Mac atm;

I would have to send my app to the stencylworks server, then upload it to my apple device?

Would that be done within the program?


Mach60KAS

  • Posts: 19
149 USD = 491 PLN (according to google)= 95% of my monthly payment (540 PLN)... Not interested, sorry.

Darkhog, I'm sure you'll find that it is the equivalent of $12.42 per month. Or for me, £7.94 per month. Assuming a minimum wage of about £5, that's less than 2 hours work every month to pay for your iStencyl alone. Maybe 4 hours if you want to factor in Apple Dev costs as well? :)

Hectate

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  • Posts: 4643
Not to mention changing exchange rates wreak havoc with international transactions like this anyway. I'm reminded of a recent piece of news I'd heard about...

Quote from: ABC News
“Over the next few years, the dollar will be stronger and the euro weaker, and if that’s the case, I want to take advantage of that by playing more of these [European] shows now, because they will be more profitable for us,” he told the Wall Street Journal.

Burnstein decides in which currency concert promoters should pay the band. Depending on the exchange rate, he can even purchase derivative financial instruments for a preferred rate.
http://abcnews.go.com/blogs/business/2011/12/metallica-red-hot-chili-peppers-bet-against-the-euro/
:
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Patience is a Virtue,
But Haste is my Life.
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ChunkyMonkey

  • Posts: 430
Finally! Can't wait to purchase it!  :D

ChunkyMonkey

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With a pc and iStencyl lite can you still get sent an installable version of the game to test?