I'm working on a project, that requires the player to trace over a shape. The trace does not have to be completed in one movement, it can be as many strokes as needed with a timer between each (example 3 seconds inactive = fail/retry).
All of these are just requirements the game its the actual tracing part i'm interested in knowing how you would go about it. The trace should also be visible, that is you can see the lines being drawn.
Approaches ive considered:
Checkpoints, the shape has a somewhat-large number of checkpoints covering it, hitting them in the right order produces a correct response. This approach does not cover the visual element.
Creating lots of actors, Creating a new circle shaped actor every 0.2 seconds or thereabouts. Cons: VERY memory heavy and will slow the game down easily.
Drawing Lines between key spots, Lines are less memory eating but they do not create a fluid motion, circles and curves will look jagged.
Any thoughts on this? Is there a drawing function I have overlooked in Stencyl?