Console Gaming

Suggestion: I have an idea, but I'm not sure it will work. Some Stencyl games should be compatible with Nintendo D.S., Playstation, Xbox, and so on. I think it's a good idea because it would expand the Stencyl community a great deal. People that are interested in those consoles would join, plus it may give some previous members some new game / program ideas!

shrink0

  • Posts: 18
I second that .

I would love to see PS3\PS4\PS Vita\Wii U\3DS support .

thegenericbanana

  • *
  • Posts: 494
Really, there's many more important priorities. I doubt many people could make a good 360 game with Stencyl, in its current state at least- Maybe this would be better in the (far) future. Also I think that Haxe doesn't support any of those, they'd have to do way too much work to do that.
Johnny Turbo's Surgery Frenzy

gamegirlxl

  • Posts: 713
Although it would be nice, that would be a lot of work, and many people seem to struggle with Flash, although it is much less complicated.

But speaking of console opportunities:
Quote
The ID@Xbox program enables developers to self-publish their games on Xbox One. First, developers apply to the program to become registered developers and receive a loan of two Xbox One development kits and access to the Xbox One developer documentation and support forums. Then developers submit a Title Information form, receive a Title ID and begin development. Games that come through ID@Xbox have full access to the entire Live suite of tools and technology, including Gamerscore, Achievements, and Kinect.

The8BitMan

  • Posts: 424
Although it would be nice, that would be a lot of work, and many people seem to struggle with Flash, although it is much less complicated.

ActionScript can't be used to create console games either. The closest that flash has got is porting games to TVs. Although flash is used for some games as menus and guis, it is not powerful enough to create full console games.
Need music, graphics, scripts? Just ask!

gamegirlxl

  • Posts: 713
Yes, I figured that AS3 is too weak, although there are usually cognates between languages.  If someone were to make "Stencyl for consoles", that program would simply use the same block system that Stencyl uses (as well as Scratch, Gamesalad, and even Alice).

The8BitMan

  • Posts: 424
Actually, mad idea here. Unity has the ability to embed flash files in it's java based engine. I'll have a look into seeing whether this could be used to build console games. Only thing is that you will need a developer license if you ever plan on publishing to consoles and they are NOT CHEAP! PC is just a more targetable platform for graphical languages. If you really want to go into that industry, work your way up Stencyl, learn how to code the basic and then you can start making games for real. What people don't get is that every programming language is insanely as in the end they all work down to 0s and 1s. Stencyl is pretty much Actionscript, Actionscript is pretty much java, java is pretty much unityscript and Unityscript makes 3D games. You can do what you want, nothing can stop you if you give it your all :)
Need music, graphics, scripts? Just ask!

Jon

  • *
  • Posts: 17524
Via Haxe, 3.0 ends up exporting to C++ for a bunch of the targets, putting most/all consoles within reach. If the framework we're using (OpenFL) handles the last 10% (integration with the hardware, controllers, etc.), then it's a doable proposition for the platforms which don't force expensive SDK fees on you.

GeorgeN

  • Posts: 856
Would be cool to export to Windows Phone :>

gamegirlxl

  • Posts: 713
What languages do consoles use?  Is it really C++ (I am in fact learning to code in C++, and I can create simple console programs)?  I honestly thought that C++ was not a visual thing (isn't there Visual C# for that?), but I'm not entirely sure.

  I'd like to get into console programming, since the Xbox One seems to have a pretty good policy, although I'm sure that there's some legal stuff I'm oblivious to.

Personally, I would love to make 3DS games (I think it runs with C++)
But the only thing, is that I wouldn't know how to use the bottom screen, same with Wii U.
That's why I kindof want to make X-Box One / PlayStation 4 / Vita games.
Would it be hard to port? (Just from native C++ code?

gamegirlxl

  • Posts: 713
I did a look up of what people use console games and it IS C++ of some form (I feel like I was lied to, since the only sort that I have used is ).  Xbox 360 has a variation of that called XMA (I think), but I do not know what Xbox One uses.

If I knew how to make software, I might be able to make a Stencyl for C++.  But I probably wouldn't be using Stencyl if I could make software.

MeToo

  • Posts: 355
Via Haxe, 3.0 ends up exporting to C++ for a bunch of the targets, putting most/all consoles within reach. If the framework we're using (OpenFL) handles the last 10% (integration with the hardware, controllers, etc.), then it's a doable proposition for the platforms which don't force expensive SDK fees on you.

Wow, I had no idea the consoles might be in reach, that would be simply awesome.