The timing is not so good for me to be working on a game... technically I could attempt a revival at my sequel called Nine Pixel Game 2, but even if the game was functional (I don't consider the original version to be functional due to the source being a huge mess to the point that it kills the framerate... the first Nine Pixel Game was passable and it was functional, although I ended up fixing a bug later on), I don't think I could come up with some good level designs with what I produced for ideas. It'll be a while, but I'm going to see what I can do with this from an offline perspective first... even if it takes a long time.
This is also why I don't make commercial games: it's not worth my two cents to make that type of stuff when I don't feel like I can make something that's actually worth money. Musically, I have been experimenting with Renoise lately to technically make the songs sound more professional... if only due to the extra special effects I can apply to the songs I make (and I can record the audio using Wiretap Pro, especially since I don't see the point in buying it), but I still distrust adding those type of special effects due to music looping issues (especially with reverb). Actually, that doesn't help at all at making my songs any cheaper in memory, which is why I've been making so many short songs for these games... because the filesize in music for the entire game is determined purely by the combined length of the tracks. For me, this is why I have in the past made songs that, perhaps, ended up being too short for some of the people that played the games.