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Spine by Esoteric Software (Prototype + Sample provided)
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Spine by Esoteric Software (Prototype + Sample provided)
designpeg
Posts: 731
August 21, 2014, 05:11:27 am
any one know if AnemoneLabSNC has moved forward with this? I'd love to use Spine in Stencyl - I already have a Spine license - it's great, but exporting frames to png is limiting.
AniMoney
Posts: 6
August 24, 2014, 09:43:29 pm
I too would really like an update. I want to use skeletal animation so I can have the player customize his character a little bit without having tons of sprites.
Husenica
Posts: 54
October 01, 2014, 06:33:59 am
This feature would definitely deliver message that Stencyl is up for effective game making.
Actoid
zSnake
rool
Posts: 3
November 01, 2014, 10:46:17 am
There's some news from AnemoneLabSNC? Buone nuove?
Joraanpe
Posts: 287
November 28, 2014, 04:38:40 am
Quote from: rool on November 01, 2014, 10:46:17 am
There's some news from AnemoneLabSNC? Buone nuove?
@Jon said on his first post that@AnemoneLabsSNC already had a version of the extension, but duno where or if he is gonna publish it
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MeToo
Posts: 355
March 28, 2016, 05:23:02 pm
I'm considering learning Spriter or Spine, if only for making sprite sheets. Of the two is one more likely that the other to obtain Stencyl run-time support?
Exotic Game Maker
Posts: 56
January 02, 2017, 01:06:27 am
Any news about spine skeletal animation support?=(
MeToo
Posts: 355
January 02, 2017, 03:14:39 pm
Stencyl and Unity each have their advantages. Gaining modular animation support, imo, would be a big advance for Stencyl.
robinschaafsma
Posts: 714
January 10, 2017, 06:11:56 am
For those who are interested in Spine.
I am working on a engine-extension to implement Spine Skeleton by
http://esotericsoftware.com/
I use the Spine-haxe runtime from
https://github.com/bendmorris/spinehaxe
.
It will be simple to create a Spine on a Actor with just 1 block.
There will be blocks available to manage the animations etc..
I hope i can share the first release next week.
https://byrobingames.github.io
Issues? Create an issue on
https://github.com/byrobingames
squeeb
Posts: 1617
January 10, 2017, 08:20:07 am
follow
Like my page
https://www.facebook.com/FirstPassProductions/
Check out my apps and games, more to come
https://play.google.com/store/apps/developer?id=First+Pass+Productions&hl=en
bonzero
Posts: 488
January 10, 2017, 08:46:04 am
that will be really great, I wish this extension could be officially supported since it's too awesome of a feature to ignore
twotimingpete
Posts: 1667
January 11, 2017, 01:10:32 am
This would be amazing!!
My Twitter
Guzzz
Posts: 556
January 11, 2017, 01:14:02 am
I am very interested in this... but just a side question: is it possible to do something like 2D Animation in Unity editor? There is no skeleton per se, but blocks of graphics could be manipulated in the same fashion as in Spine.
Watch my new game
http://www.hitandcrash.com
based on my comic strip
https://www.instagram.com/hitandcrash
HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl.
https://www.headlessd.com/
robinschaafsma
Posts: 714
January 17, 2017, 11:08:56 am
Update:
Working on a example game Super SpineBoy (based on
https://github.com/EsotericSoftware/spine-superspineboy
) , hope i can share it all this weekend.
https://byrobingames.github.io
Issues? Create an issue on
https://github.com/byrobingames
squeeb
Posts: 1617
January 17, 2017, 11:50:00 am
Excited!
Like my page
https://www.facebook.com/FirstPassProductions/
Check out my apps and games, more to come
https://play.google.com/store/apps/developer?id=First+Pass+Productions&hl=en
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