update
after a day full of bugs, i almost got all the core systems running.
the game is not very challenging right now, that will change if i implement some more monster types. i added mining as a skill and you can now only mine tiles next to you (by clicking/taping). i also added a simple stat system as you can see in the ui.
health is your hitpoints, attack is your dmg, block is your chance to block an attack (not in yet), steps is the amount of moves you can take in a row and mine is the mining dmg you do to a tile (a std tile has 3 hp right now).
next step is to see how i can integrate the mining as a gameplay relevant feature. right now it doesn't serve any purpose other than skipping a move and "out smarting" the ai.
+ ui
+ basic stat system
+ basic combat
+ 4 classes (random right now)
+ mining (only tiles next to you)