yeah, the thing with the low contrast visuals is that it works as intending on iOS Screens as they are pretty good. i see that it doesen't work very well on super crapy monitors
. so i understand the critic but it's not something i would like to change if i would release this for iOS at any point.
for the floater:
i do create a new actor with a label attached to it every time. i set the label text to what happen, collected gold, got damage, collected exp etc and use different font sets for it. after i fade out the text actor with the label i just kill it.
so its pretty easy to do actually.