Dialog Extension General Discussion

Justin

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Key Features
 
- TODO: Rewrite this section.
 
Bugs, Support and Suggestions
 
If you encounter any bugs, need support or have any suggestions, make a new thread in this subforum and pre-label the title [BUG] for bug report, [HELP] for support and [SGST] for suggestions.

You can also report bugs and make suggestions on the Github issue tracker.

View Issues on Github

View Source on Github
 
Credits
 
Justin - Programmer, Designer
Irock - Designer, Web Designer, Demo-maker, Bad Programmer

« Last Edit: April 27, 2021, 06:00:24 pm by Justin »
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

irock

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I am incredibly proud of the work that's been put into creating what I believe to be the best dialog system ever. Justin's an incredible programmer.

It still has a long way to go before it's perfect, but oh my gosh it's good.

rob1221

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Clicking on the download link works, but the automatic download is 0 bytes.

Justin

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Buh. Thanks. That should be fixed.
For Live Support: Join our discord server and ping me @justin.
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Alexin

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Great work, Justin! One of the best contributions so far.

Note: it's possible to spam the V key and select an option before it's shown. Perhaps it can be worked around with the WAIT command, if not then allow the system to ignore the key long enough for the selection to appear.
"Find the fun"
alexin@stencyl.com

Justin

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Thanks, Alexin!

Ooh, note taken. Yeah, I'll make sure that input has to wait until the selection box is ready.
For Live Support: Join our discord server and ping me @justin.
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Jon

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This is extremely impressive work in an area we've sorely been lacking. Doubly so considering the issues with drawing text/fonts.

If this gets paired up with a strong GUI/UI extension (and some tweaks on the tools side), it may finally be feasible to build some games that were previously out of reach or impractical to accomplish (RPG's, strategy).

Justin

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Thanks, Jon. Yeah, it's definitely been one of my main goals with Stencyl, since the beginning, to get it in a good state for RPGs and such. I have plans for a GUI that don't differ too much from what I presented 2 years ago, but it's all a matter of having the time for it, and going after the issues that have the greatest return. As is, this is quite fully featured even with no GUI at all, but it has a bit of a learning curve to it.
For Live Support: Join our discord server and ping me @justin.
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bonzero

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wow  :o :o, really impressive stuff, I have just played with the website demo, this is really encouraging, I feel like starting a rpg or whatever that would make use of that, I will be trying it this week. Really good job guys

Leaufai

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Wow, amazing work judging from the demo. Going to download it and see what I can do with the extension. Might even make a game with it for Stencyl Jam if time permits and I'm inspired.

irock

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I've been considering creating video tutorials to make the learning curve a little less intimidating. There aren't likely to be any major overhauls or tag renames (I insisted that all of that get done before going public (for example, font was typefont and color was typecolor just yesterday)) so I suppose I might as well do it sooner rather than later. The only thing I can think of that may change is the way conditionals work.

I'm also going to look into syntax highlighting. Right now you can tell your text editor that you're editing HTML, and that works okay for everything within <> symbols—and that's the main reason <> is used—but it doesn't do anything with macros {} or dialog chunk names # and if your data isn't inside quotation marks in tags, it doesn't turn a secondary color. Basically, I'd like it to look more like the example on the website.

Dizko

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Very cool stuff, great work!

Innes

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This looks great; I know a lot of people have been waiting for something like this, and I bet this is much better than anything anyone was expecting!

I hope you won't mind if I mention that 'travelling' has been mistyped as 'travling' (in both the on-line demo and the screenshot on the web page).
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irock

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This looks great; I know a lot of people have been waiting for something like this, and I bet this is much better than anything anyone was expecting!

I hope you won't mind if I mention that 'travelling' has been mistyped as 'travling' (in both the on-line demo and the screenshot on the web page).
Oops. I somehow didn't notice that, even with spell check. Thanks for pointing it out.


Justin

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I honestly thought that that was an intentional misspelling of the word, so I never brought it up. Haha.

Thanks, Innes.
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)