Thanks, Jon. Yeah, it's definitely been one of my main goals with Stencyl, since the beginning, to get it in a good state for RPGs and such. I have plans for a GUI that don't differ too much from what I presented 2 years ago, but it's all a matter of having the time for it, and going after the issues that have the greatest return. As is, this is quite fully featured even with no GUI at all, but it has a bit of a learning curve to it.