Dialog Extension General Discussion

Czery

  • Posts: 1
I"m having trouble getting the editor to start up in stencyl.
Every time I go to Extensions>Dialog Extension nothing happens. :(
Is this an error or do I have to use my own html editing software to edit texts.

This is my first time using extensions. If anyone could help that would be great.

yawnm3

  • Posts: 21
Will you be doing a short video on how to get things started with this dialog extension? I played around with it a little and so far, I am only able to hear sounds of the text typed, and my button input. But unable to view anything on the scene. A little help would be appreciated thanks.

yawnm3

  • Posts: 21
I"m having trouble getting the editor to start up in stencyl.
Every time I go to Extensions>Dialog Extension nothing happens. :(
Is this an error or do I have to use my own html editing software to edit texts.

This is my first time using extensions. If anyone could help that would be great.

If you are using Stencyl 3.0 then yeah, I have a hard time adding up Extension too.
1) Go to your Dialog Extension folder and in that folder, there is a folder named "dialog".
2) Double click it, and it should contain another folder named "dialog". (yes again)
3) Copy or cut (whichever) and paste it into your "Stencyl\plaf\haxe\extensions" directory.
4) Open up your Stencyl.exe and goto "Debug" > "View" > "View Workspace Folder" > "stencylworks" > "extensions" and your 'DialogExtension.jar' file should be in there. If not, copy and paste it in there.
5) Restart your "Stencyl.exe" (Just to refresh) and open up any of your games.
6) Go to Settings > Extensions and click "Enable" for the 'Dialog Extension' (It should be there already.)
7) Reopen your game for the effects to take place.

Justin

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  • Posts: 4716
@yawnm3

It would be great to make some videos, or at least screenshot documentation, but it's difficult to find the time. For now, feel free to join IRC and I'll try to help out if I'm around, or post a topic with more details about your issue.
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

yawnm3

  • Posts: 21
@yawnm3

It would be great to make some videos, or at least screenshot documentation, but it's difficult to find the time. For now, feel free to join IRC and I'll try to help out if I'm around, or post a topic with more details about your issue.

Thanks for the reply, btw what do you meant by IRC? Sorry though, I am not really good in forums and stuffs. And where can I donate to you?
Ps - I got around my problems. But another problem I am having is, how do I switch scenes? Like after the dialog <end> , how do I get my Story scene to go to the Level scene? I only figured it out with timer. But is there another simpler way like after the <but><end> , it will automatically goto the Level scene?

Justin

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  • Posts: 4716
The "chat" button at the top, in the forum header.

You can donate through the link here. Thanks!

See attachments for how you can execute code at the end of dialog.

Ah, couple things though. You CANNOT actually have spaces in your custom event name. And just to be clear, the third screenshot shows a red box around the event's name in the sidebar, but the text in the sidebar there doesn't really matter.
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

yawnm3

  • Posts: 21
The "chat" button at the top, in the forum header.

You can donate through the link here. Thanks!

See attachments for how you can execute code at the end of dialog.

Ah, couple things though. You CANNOT actually have spaces in your custom event name. And just to be clear, the third screenshot shows a red box around the event's name in the sidebar, but the text in the sidebar there doesn't really matter.

Thank you so much for that guide. It really helped me out. Also, I have donated to you. Although not much but do accept it as a thank you meal :D haha once again, thanks!

yawnm3

  • Posts: 21
@Justin

Your dialog extension is great so far. Unfortunately for me, there is another problem. After my game ends, it will bring back to my main menu. And when a start button is clicked, the "Story Scene" will start. This is where my problem starts as well. I used your dialog as a story but the story(dialog) just wont show up again any more. First time playing was no problem. Game ends > Back to menu > Start game again > problem. Any idea?

Justin

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  • Posts: 4716
I don't have any ideas. Send me the game and I'll take a look.

edit: Oh! And I really appreciate the donation. More than a meal, you've bought me a few round trips to school. Thank you!

« Last Edit: March 29, 2014, 11:47:45 pm by Justin »
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

Justin

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  • Posts: 4716
I've updated the download on the site to not have multiple levels of the "dialog" folder, so hopefully this cuts back on some of the confusion for people trying to install the extension.
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

yawnm3

  • Posts: 21
I don't have any ideas. Send me the game and I'll take a look.

edit: Oh! And I really appreciate the donation. More than a meal, you've bought me a few round trips to school. Thank you!

Thanks for the reply and I have already fixed the problem by adding "Reload and crossfade for 0.01s" when the story is created. Dont know how is that suppose to make it work, but yeah. Also, the game is published.
Check it out if you want to in the link below. Thanks!

http://community.stencyl.com/index.php/topic,30709.msg175522.html#msg175522

Justin

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  • Posts: 4716
I've put together an Extras Manager Extension, as part of an effort to reduce the Dialog Extension in scope a little bit. So the Extras Manager is a separate extension that will need to be downloaded, and which I think will be beneficial for many other extensions in addition to the Dialog Extension.

http://community.stencyl.com/index.php/topic,30830.0.html

Right now, there's an issue with the .nmml not updating unless people run Stencyl as admin, and that will be fixed as soon as the "dialog" folder is moved into the "extras" folder. The Extras Manager extension is a step toward that goal.

Another move I'd like to make is to use Stencyl's new custom BitmapFont system instead of the one I developed for the extension, as that just causes more burden for me.
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

thedragonllama

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  • Posts: 33
I am having trouble triggering the dialog popup entirely, I am trying to have a dialog appear when my player collides with a sign object, and presses "up". Is there a simple and recommended way to do something like this that I am not getting? I am new to Stencyl and still getting used to it in general. Thanks!

Justin

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  • Posts: 4716
First, just try to make the dialog show up. Use one of the included custom blocks to do so. Try it when the scene is created, instead of having a complicated condition. Does that work?
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

thedragonllama

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  • Posts: 33
I was able to get it to show up after increasing the display of my screen size, it was too small before and the dialog window was drawing off screen. I am a bit unclear on how I go about changing that, the size and position of the dialog box? Also, I am unclear on what to type into the style variable in the custom blocks? Thanks for the quick response, I really appreciate the help.