Dialog Extension General Discussion

irock

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tell him to make the choice text not abruptly appear after tweening

Justin

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no dont thats on my todo list itll get done promise
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irock

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.....................................

DarkTimmy

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Don;t worry, I doubt I'll get to the advanced stuff anytime soon.
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Justin

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Making progress here.



Generally, the process will be to create/import a font image, drag rectangles over each character, give them their respective IDs (type in the character it represents), and define a few more values related to the spacing between characters.
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Jon

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Erm, is there a reason why the 4 posts above are all written in 1 pt font? I thought the forums were bugged till I tried editing the posts.

@Justin - Looks great. At some point not too long after 3.0, we'll want to allow pre-rendered bitmap fonts in the core toolset too.

Justin

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  • Posts: 4634
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Erm, is there a reason why the 4 posts above are all written in 1 pt font?
No, not really. Haha
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Looks great. At some point not too long after 3.0, we'll want to allow pre-rendered bitmap fonts in the core toolset too.
Cool. Hopefully this will provide a solid base to work off of.
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dre788

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Is there still a flickering problem in android? How bad is it? And how is the mouse and touch support going?

Justin

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Is there still a flickering problem in android? How bad is it? And how is the mouse and touch support going?

I haven't really touched the engine at all for a number of weeks now, all of my focus has been on the GUI. So the flickering won't have changed, but that's based only on my own testing on a device from a few years ago. I'd really like to hear from anybody else if they get flickering.

Mouse and touch support could be added in pretty easily, but again, all my focus has been on the GUI. I'll try to add that in for the next release.
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DarkTimmy

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Checked the demo out and this looks really cool. I've got a few questions before I make a decision, though.

Besides the font, can we also customize...
   - The curser at the bottom-right of the dialogue box?
   - Text drawing noises?
   - Controls for progressing dialogue?


I think Justin can answer better but I believe there are options to alter every single thing you just asked about. They are all exposed to customization and you can change the images I am pretty sure. The sounds effects themselves - I dunno but I expect so. Dialog can be positioned and such for sure.

Best,

-Tim
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Justin

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Yup. Everything is customizable.
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UnrealCanine

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I'm guessing the answer's yes, but is this just for 3.0?

Justin

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Yes. Fortunately, the release of 3.0 is just around the corner, so hang tight.
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FranAlt

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Is there any .stencyl test game to understand how this works? Im having trouble getting started :P
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Justin

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Yeah, here it is. Sorry, I forgot to put it in a more prominent place. I'll upload it to the site in a moment.

https://dl.dropboxusercontent.com/u/9458929/temp/Dialog%20Extension%20Sample.stencyl
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