As an example of what I'm talking about, here is a screenshot of the game in fullscreen, at 2xscale. I've used the 'draw text' block within Stencyl to display text in the top-left of the screen, and the dialog extension to display text within the dialog box at the bottom there. They're both using the same font, but as you can see the font is twice as big as it should be in the dialog box. The font is a bitmap font that I imported at 2x size.