gyroboost | for iOS, working on Android port

Foshy

  • Posts: 4
I released my first game gyroboost a few weeks ago, when I came here to ask for help I noticed this section and thought that I'd show it off here too :) It's only out on iOS now as there's a few issues with the Android build at the moment, but I'm working on a port.





Its gameplay premise is pretty simple: You control an always-rotating ship which moves straight forward when touching the screen.

Features:

- 2 game modes:
- "collect": collect green orbs while the screen slowly gets filled by hazards
- "chase": flee from an enemy while simultaneously avoiding on-screen traps

- addictive and challenging gameplay for both casuals and core gamers
- Game Center support with Leaderboards
- progressively increasing difficulty
- neon-retro look with pixel-art graphics and pulsating lights
- chiptune soundtrack which increases in intensity when you manage to get a nice streak of orbs in "collect" or survive for a long time in "chase

You can buy it here for 1 dollar/euro/swiss franc/whatever your currency is: https://itunes.apple.com/us/app/gyroboost/id711550731?mt=8

Unfortunately, there's that one annoying Stencyl bug that disables touch events when opening Game Center Leaderboards. You'll have to quit the game after checking them.

I'd love to hear some feedback from you guys!

You can also get the OST here: https://maurozocco.bandcamp.com/album/gyroboost-ost

« Last Edit: November 04, 2013, 07:48:44 am by Foshy »

Nathbo

  • Posts: 388
Hi,

Can you post any stats on how you app is doing "out there" ?
And any hints and tips on your marketing strategies



Thanks :)
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