Rating for iOS extension

jeffersonshen

  • Posts: 35
Since the rating address for iOS has changed after iOS 7, this extension will open the rating page according to the iOS version, just enter your app id. It doesn't work for Android.

(Update: Download the 64-bit compatible version)

rob1221

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  • Posts: 9473
I added the extension to the Community Extensions list.  Is this OpenFL compatible?


JohnGuySmith

  • Posts: 56
If I publish an app with this extension to the android market will it affect my app in any way?
Zed20 Studios...Check out our apps in the App Store!


akinney58

  • Posts: 85
Has anyone had any luck using this lately? It doesn't seem to do anything for me.

akinney58

  • Posts: 85
Nevermind its working. It just does nothing in the simulator.

id8games

  • Posts: 205
Any chance an Android version will be in the making soon :p ?

mat0pad

  • Posts: 364
Any chance an Android version will be in the making soon :p ?
This does it:
market://details?id=THE_PACKAGE_ID

Just put it in a open in browser block (it will open the google play without opening the brower first!)
   


                              

mat0pad

  • Posts: 364
Btw the block open rating only works once per game session. You have to close your game and reopen it before it works again (after you've used it. Might be something to fix.

   


                              

Jon

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  • Posts: 17524
Makes me wonder if there's an equivalent iOS pseudo URL that can do the same thing.

mat0pad

  • Posts: 364
Makes me wonder if there's an equivalent iOS pseudo URL that can do the same thing.
There is
For ios 7 below one would use:
Code: [Select]
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?pageNumber=0&sortOrdering=1&type=Purple+Software&mt=8&id=YOUR_IDFor ios 7 one would use:
Code: [Select]
itms-apps://itunes.apple.com/app/idAPP_IDBut then we would need a block to check the version:
A block with this callback:
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
   


                              

Jon

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  • Posts: 17524
Hmm, we do have that, but I guess it never got folded in. If you peek in the [workspace]/engine-extensions/native/ folder, you'll find an unbundled but working extension (no blocks, but the rest is all done) that uses that exact code already.

id8games

  • Posts: 205
So we going to have a few blocks for Android and iOS?

Jon

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  • Posts: 17524
Probably several blocks. Some easier to use boolean blocks and a catch-all block that returns the raw text for the OS.

is running iOS [4.x, 5.x, 6.x, 7.x]
is running Android [2.x, 3.x, 4.x]
device's operating system

mat0pad

  • Posts: 364
Hmm, we do have that, but I guess it never got folded in. If you peek in the [workspace]/engine-extensions/native/ folder, you'll find an unbundled but working extension (no blocks, but the rest is all done) that uses that exact code already.

Great I'll try that out