Did you compare what the difference becomes in code-mode?
Hello my friend...
No. I didnt compare it.
It was a lucky thing to fix the bug.
I will explain it bellow...
I just found out a strange thing on Stencyl.
boolean = false
is not the same as
NOT boolean.
That's really strange. The resulting code from "not boolean" is "!boolean", both should be compiled in the same (optimized) bytecode. How have you encountered this behavior?
Hello you there too. =)
Imagine a "When Up key is pressed".
I have that behavior on my unlock agent - the hacking that leads to unlock spy 2.
I did create a positive check image to be shown just after hacking.
Like this:

But whenever I did finish hacking, the game did show me 3 or 4 images at the same time.
It was strange... typical behavior of "create actor..." inside a "when drawing".
Right? 60 frames per second... 60 images per second.
But mine was 3 or 4 images and then stopped.
The code was:
IF NOT DONE...
CREATE ACTOR "CHECK"
DONE = TRUE
That way it would create only one actor "check".
But it did create 3 or 4...
As soon I changed to "IF DONE = FALSE" the behavior did fix by itself.
And now only one check image is being shown.
And back to the progress:
I did finish my spy #2 walking animation on spine.
Its really better... way better.
Also I did implement a checkpoint system.
So if you get busted on the end of scene 2 you will not need to rescue agent #2 again. There will be a chackpoint there.
I did also create a ingame tutorial, but I am still improving it.
For instance: I did create today my character that will lead the player on scene 1. The character that will explain how to play.
Here it is:

Also I can state that almost all bugs are now fixed.
What need to be done:
Enhance the Menu Screen.
Finish all characters animation on spine - not just walk.
Finish the ingame tutorial.
Finish Introduction and prison escape comics.