Were here just lurking... Im still confused on the graphics size we should be creating for our games.
Im using Stencyl 2 as well, learning myself as I go as well. My goal is to build an iPhone and iPad capable game. I'm confused on what size I should be making my actors? and the backgrounds?
Good work Gfalcaor game looks great so far..
Thanks mate!!!
I will send you another PM. Explaining the Progress / Health Bar we are discussing.
I just draw a code sketch (on paper, as I am at work now) and I will try to implement it tonight or tomorrow tops.
Its the same thing you want, but you want to decrement (health) and I want to increment (progress bar).
The code I am sure will work. If so I will send you the print with the code itself so you may implement it on your game.
Regarding the scales.
Actually its simple to understand.
First thing: You need to have your game set up to Mobile & Web.
Mine was only as Web, now its Mobile and Web.
Now...
Imagine that you need to develop for ipad (max resolution - Size of the image: 1024 by 768).
So you will draw your images for it. Using that resolution.
But the iphone itself is only 320 x 480 (iphone 3 and bellow).
And Iphone 4 is 640x960.
Always do focus on the highest resolution you want to work.
As I do use Stencyl 2 yet (will subscribe to use Stencyl 3) I can only focus on 2x images. Which means 640x960.
So I am drawing my images at 640x960.
Ok?
When I do import the image to my game I do choose (its default actually) "Scale: 2x".
It means that the image was created for the 2x resolution.
When someone plays my game on Iphone 3 for instance the software will recognize it and will rescale it to 1x (320x480).
But what about the development of the game? Pixels, coordinates, and so on?
You will develop your game (the engine itself) focusing on 1x.
Which means that all your scenes will be created thinking about a 320 height and 480 width.
Ok?
In short words:
Create the images at top of the resolution itself.
Develop your game / engine at the lowest.
Stencyl do convert it for you, so you don't have to worry when testing your game.
Here is the scale option: