Screenshot Thread


  • *
  • Posts: 763
@Manuel: Not sure I understand what's going on there. Is there some significance to the colors of the blocks?

Sorry for the late reply. :c The level's goal is to get the card and get back to where you started.  The character walls on the blocks to get the card and, when he gets it, the blocks that were walked before disappear. I'll make some improvements to it, so that it gets less cryptic in unwanted ways. (like adding ghost trails or fading by a bit the blocks that were touched instead of killing them)
This mechanic is tied to a narrative, so that might explain why that .gif was confusing. Hopefully the improvements I mentioned will fix that.
The color choice is cosmetic, at least for now. I'm setting up a random hue to each of them.
Game developers are the deities of the virtual realm.
Game Development Blog
Personal Tumblr
Personal Twitter


  • Posts: 43
Here's a game I just posted to Stencyl Arcade and Stencyl Forge and the Chrome Web Store.  It's a Flappy Bird Clone that I created using a Tutorial by Scott Wilson that is on YouTube.  The tutorial is entertaining and educational.  I recommend it for beginners.
My game turned out well.  I'm amazed at how powerful Stencyl is for a non programmer.
Check it out if you get a chance. 
It's called Piranha.
" class="bbc_img

« Last Edit: April 11, 2014, 08:54:28 pm by aeklad »


  • *
  • Posts: 556
Here's a game I posted on the arcade and published on Android/iOS a few weeks ago. It is called Little Drop, check it out if you are interested.

Gameplay gif

Little Drop - Try it out!
iphone/ipad Android
Newgrounds Stencyl Arcade Kongregate
Developer Website


  • *
  • Posts: 763
I'm creating a side-scrolling action game.
Game developers are the deities of the virtual realm.
Game Development Blog
Personal Tumblr
Personal Twitter


  • *
  • Posts: 2545


  • Posts: 22
My Game "Erasers", those red balls are so laggy lol
messin' with my game.. but maybe i should make a serious official stage with that much enemies


  • Posts: 371
New art for my game Replicator.


  • Posts: 17
Not sure if i'm able to post here something, but yeah, i'm working on something.


  • Posts: 747
Style and color remind me the old Commodore 64 version of "Bruce Lee".
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.

MayazCastle Keeper


  • Posts: 251
Been working on this one for a few days. It's a Metroidvania mapper!

Going to post it when I figure out how to use Custom Blocks to make it a little easier to use without needing complicated math to get information from the map. It's also extension free and 100% vanilla stencyl. Anyone can use it, even the version 2 guys.

It's almost completely dynamic aside from having to place a few actors to define the map tiles, but that makes it incredibly cusomizeable. It features multiple worlds, special points of interest like save points, can draw in known but not visited parts in grey, and is light-weight on performance on any platform.

« Last Edit: November 30, 2014, 10:16:39 am by Rimrook »