Hi There,
I initially developed my game using Stencyl's final NME build, and then decided to redevelop it using the latest OpenFL Build.
As the game has in-app purchases, the purchases worked like a charm when testing on the NME build, but once I coded the same in-app purchases for the OpenFL build (using the same mobile provisions and p12, which worked previously)... it seems that when I click any item which relates to an in-app purchase... the purchase instantly fails, without even requesting user details.
Anyone have any idea why that is?
Best,
Will