Ludum Dare 28 - You Only Get One - (Studio for the best Stencyl entry!)

Photon

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Difficult theme. I'm trying not to use obvious things like "Only one" .. life, chance, restart etc. This will be tough.
The main problem with those is that they probably lack any real consequence, right? One life? Not really... I'll just start the game up again. Unless by "only one chance" you meant each player only gets to play the game once before it locks them out... lol.
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Satyre

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Difficult theme. I'm trying not to use obvious things like "Only one" .. life, chance, restart etc. This will be tough.
The main problem with those is that they probably lack any real consequence, right? One life? Not really... I'll just start the game up again. Unless by "only one chance" you meant each player only gets to play the game once before it locks them out... lol.

Maybe its possible by checking the IP address and setting a timer to 1 hour, where the player can not play the game as a penalty xD, nice idea with the lockout. But crashing the browser by using infinite collisions would also be a harsh penalty :p.

vikingpotato

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In the interests of keeping things simple and focused, I'm keeping it just to LD entries, so everyone's in the same boat and subject to the exact same rules.
Sigh.. okay then, Ludum it is

Blob

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Anyone and everyone who wants to be in our party Skype call 48-hour marathon call can join in, just send me your Skype info!!!

letmethink

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I just woke up and currently I'm thinking along the lines of only one shot.
~Letmethink

colburt187

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There is a iPhone game where you only got one life and then the app was unplayable after you died, it was a rooftop jumping game, can't remember it's name now. Anyway good luck yall!

Jon

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Just a shout out to anybody doing a compo entry.

To keep things on even ground for the Stencyl judging process, we'll let you work an extra day on your game like the jam participants get. Just be careful not to "taint" your compo entry.

If you want to play it safe, we're totally OK with exporting a SWF and attaching it/linking it from your post versus trying to publish 2 arcade entries (not the best thing to do) or posting to another site.

Jon

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Although there's still another day, I've quickly gone through and entered in all the games into the page for now, whether or not they are complete.

Like the last game jam we did,  do provide the following for your entry.

- Provide a 200 x 150 image for display in the listing. We'll end up using this... in other ways in the future, which is the reason behind the bigger size. Please attach the image to your forum post.

- Please upload the game to Stencyl.com. If your game is over the 8 MB size limit (for the server), let us know, and we'll make alternate arrangements.

irock

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2) Publish your game to Stencyl.com. You may *also* publish elsewhere, but we'd like to have all games mirrored here at least.
Some people can't do this. I think scaled OpenFL 3.0 games, or something, don't display properly when uploaded to Stencyl.com.


AdventureIslands

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2) Publish your game to Stencyl.com. You may *also* publish elsewhere, but we'd like to have all games mirrored here at least.
Some people can't do this. I think scaled OpenFL 3.0 games, or something, don't display properly when uploaded to Stencyl.com.



This. Yesterday I tried to upload the game to Stencyl Arcade, but after the upload was finished, the game displays like this for some reason. The game's real size is 720x480, but on arcade it displays as 480x320.

I had to upload the game to GameJolt instead: http://gamejolt.com/games/platformer/shine/20152/ But I also noticed that the preloader bar doesn't seem to be working either, it just displays blank loading bar for me at least. The game loads normally though.


« Last Edit: December 16, 2013, 05:41:10 am by AdventureIslands »

rob1221

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For now just use 1x scale in 3.0 for Stencyl arcade.  For further discussion about the scaling problem go to either one of these threads:

http://community.stencyl.com/index.php/topic,27054.0.html
http://community.stencyl.com/index.php/topic,27205.0.html

Warzone Gamez

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After going through all the 1292 submissions.
Here are the following Languages / Frameworks that was used. The number of entries by Framework/Language are in BOLD.
Unity – 186
JavaScript – 134
Java – 104
Flash – 101
GameMaker – 100
C++ – 43
Construct2 – 40
Love – 32
Python – 19
XNA – 15
Unknown/Unavailable – 13
Haxe – 11
Stencyl – 10
Twine – 6
C – 6
Dart – 5
Multimedia Fusion 2 – 5
Scratch – 4
Twee / TiddlyWiki – 3
Blender – 2
HTML – 2
C# – 2
MonoGame-C# – 2
Monkey – 2
RPGMaker – 2
AutoIt – 1
Shiva Engine – 1
DBPro – 1
Loom2D – 1
BlitzMax – 1
Lua – 1
Clickteam Fusion 2.5 – 1
PureBasic – 1
Quest 5 – 1
VB.NET – 1

I have a question. It says only 10 Stencyl games were submitted, but on the Stencyl forums, 17 games were announced. Is this because the other 7 were jam entries, not compo entries? Or did someone not upload it right?
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irock

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For now just use 1x scale in 3.0 for Stencyl arcade.
~I refuse~

AdventureIslands

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For now just use 1x scale in 3.0 for Stencyl arcade.  For further discussion about the scaling problem go to either one of these threads:

http://community.stencyl.com/index.php/topic,27054.0.html
http://community.stencyl.com/index.php/topic,27205.0.html

The game needs lots of precision with controlling the orb, so I don't think playing it with the original resolution will work pretty well.

AdventureIslands

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Nevermind, I uploaded Shine on Stencyl Arcade on original resolution now and turns out it's still pretty fun and playable even in smaller size: http://www.stencyl.com/game/play/23188

Also the problem with the preloader was the bar fill color somehow becoming the same as the background color. When I changed the bar filling to gray, it the preloader bar started to display correctly.