Currently, I am working on a situation-based flash game in which choose-your-own-adventure-esque choices determine the levels/scenes to come.
I have one scene reserved for a specific cutscene, and I have multiple different scenes before it that can transition into that one cutscene-type scene.
However, I want it to be able to transition into different scenes after the cutscene, according to which scene preceded it.
Like, is there a function I could utilize on Events in which I could do "if [you came from (specific scene)]" then "transition to [specific scene]"?
Is there a better way of doing that other than having duplicates of the same cutscene for each specific outcome?