That is the point.. its deliberately an anti-fun game presenting the harsh realities of real world through game mechanics, unfair but thought provoking
Will checkout the NG version!
Well, I'm one of the people that told him that I think it's a little bit unfair (spastic)- it is definitely a message, and I enjoyed playing as it, but I'm under the impression that games should never just randomly kill the player, or if it does, for there not to be levels where it's extremely likely the game will randomly kill the player. I'm good with the game being unfair, but never should there be a level that takes literally dozens of times to beat even if you play it perfectly. I 100% understand the message, but I think that what's better than making a game that just sends a message but makes winning based on luck is making a game that both sends a message but also makes winning a skill. The blindness disability is good, because it is dependent on skill- you have to find out where the blocks you can jump on are, then you do it. Blindness is good in a game like this, but although I understand and appreciate the message being sent with "crippled" and "spastic", I think that in a game the disabilities should be done in a way that relies on being able to cope with the disabilities, even if it's hard, like with the blindness. In the game, being crippled may send a message but there's no puzzles, there's no skill, it's just holding down the right button for a long time and talking to wizards. Being spastic, it requires skill and although in the beginning it's very easy by the end it's extremely hard (example: there's spikes on top of a place where the player stands and you have to be there for some seconds, then jump very softly on another block in the same altitude with spikes above, and the player almost always jumps strong instead of soft because he's spastic and jumps into the spikes. Even with the skill to beat the level, the player almost always jumps into the spikes automatically). Again, I understand the message, but levels should never be 100% dependent on luck.
This is just my opinion, and I understand that others will think that the message is the most important thing, but I think a mix of both is better.