Best method for Puzzle style game development


  • Posts: 78
Hi there,

I am interested in creating a puzzle style game for my next game (similar to Candy Crush). Anyone have any suggestions on the best approach to developing this? Should I create a sort of grid? and randomly call items to it? Should it have physics for when three items are destroyed, the ones up top fall to the corresponding positions? etc. Any input would be welcome really.




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  • Posts: 9471
For my grid-based games, I don't use physics at all because it gets in the way.  If you want an example of a match game, check out my "Basic Match 3 Kit" on StencylForge.  It's available in both 2.2 and 3.0, but the 3.0 one is updated with better behavior design.


  • Posts: 78
Great!! will have a look asap!! thanks a bunch!