Fever Blue

Raiyumi

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  • Posts: 212
Fever Blue

Theme : You only get one .. (Direction)

Got my entry up. The project was way too ambitious, but I got something out there. :P

Ludum Page
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25829

Stencyl Link
http://www.stencyl.com/game/play/23212




« Last Edit: December 17, 2013, 07:38:37 am by Raiyumi »

Jon

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  • Posts: 17524
Pretty neat. Couple questions.

- Is it intentional that if you shoot and move, you move really slowly?

- If I use the checkpoint before the room pictured in your post, beat the room and then save again at the checkpoint, after I die, I the blue gates reset, and I have to clear the room again. Is that intentional?

travisofarabia

  • Posts: 219
Great graphics and concepts, quick bug report, I tried to walk off the side of the path and got stuck at the edge. Nice job though.

Raiyumi

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  • Posts: 212
Pretty neat. Couple questions.

- Is it intentional that if you shoot and move, you move really slowly?

- If I use the checkpoint before the room pictured in your post, beat the room and then save again at the checkpoint, after I die, I the blue gates reset, and I have to clear the room again. Is that intentional?

- Yep.

- Somewhat. The checkpoints aren't done properly. Basically they just save your location / room. In the post-version, I'll work out the kinks.  Just realized the keys are saved regardless if you save or not.

Great graphics and concepts, quick bug report, I tried to walk off the side of the path and got stuck at the edge. Nice job though.

Thanks. which area was this in?


EDIT: Also how is the difficulty? I usually make games that are insanely difficult. Tried my best to not do that. :P

« Last Edit: December 17, 2013, 05:02:29 am by Raiyumi »

travisofarabia

  • Posts: 219
Pretty neat. Couple questions.

- Is it intentional that if you shoot and move, you move really slowly?

- If I use the checkpoint before the room pictured in your post, beat the room and then save again at the checkpoint, after I die, I the blue gates reset, and I have to clear the room again. Is that intentional?

- Yep.

- Somewhat. The checkpoints aren't done properly. Basically they just save your location / room. In the post-version, I'll work out the kinks.  Just realized the keys are saved regardless if you save or not.

Great graphics and concepts, quick bug report, I tried to walk off the side of the path and got stuck at the edge. Nice job though.

Thanks. which area was this in?


EDIT: Also how is the difficulty? I usually make games that are insanely difficult. Tried my best to not do that. :P

Immediately following the first breakable walls proceeding downward, It only seems to happen when you shoot close to the edge. Maybe the collision bounds change when shooting? Attached screen of area.

Raiyumi

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  • Posts: 212
Alright, thanks.

Im fixing this asap. A lot of the 45* corners have the player snagging. The player collision is the same though.

Raiyumi

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  • Posts: 212
Game corners fixed. updated stencyl link

Unept

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  • Posts: 351
Beautiful game! Though I'm stuck now. :(

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Raiyumi

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  • Posts: 212
Beautiful game! Though I'm stuck now. :(

Haha, thanks! :) Yeah, another guy commented that too. I fixed it.

Wow, can't believe I didn't see those 2 game breakers, but rather all the minor issues.

Jon

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  • Posts: 17524
Don't forget to reattach a logo to your Stencyl entry - it's showing up as a joystick on the Arcade.
http://www.stencyl.com/game/