Cheat Codes for GTA 5 (iOS & Android) [First Table View App made with stencyl]

mat0pad

  • Posts: 364


Cheat codes for GTA 5



Download link iOS: Get Now

Download link Android: Get Now

Here is the first Table View Application made with stencyl.

*Top 5 in 19 countries!*

*Top 100 in 89 countries!*

Cheat codes for GTA 5 includes all the newest cheats for GTA 5. All the cheats are easily accessed on your iPhone, iPad or iPod anytime, since the app doesn't require internet to work. The cheats have been conveniently sorted into categories, so any cheat can easily be found.

Main features:

- Category sorted cheats

- PS3 and Xbox 360 cheats separated from each other

- All cheats such as vehicles, gameplay, character and weather changes

- iOS 7 interface design

- Easy to read codes

- All cheats written with the control buttons

____________________________________
Screenshots iOS:



Screenshots Android:



______________________________________
For more info visit our website:
http://puzzle-boy.webnode.com//



______________________________________
Version 4.0 (Jan 24, 2015)
- Completely redesigned interface in true iOS 8 style including animations
- New much smoother scroll
- New category: All
- Better scaling across devices


Version 3.2 (Oct 16, 2014)
*GUI improvements


Version 3.1 (Sep 24, 2014)
*Important bug fixes
*iOS 8 Support


Version 3.0 (Aug 29, 2014)
- Bugs Fixed


Version 2.0 (Feb 27, 2014)
- New improved scroll.
- Correted health cheat for ps3 and some others.
- Fixed bugs.

Version 1.1 (Oct 23, 2013)
-All New cheats For Xbox And PS3/PS4!
-Bug Fix

Version 1.0 (Oct 10, 2013)
-Release

« Last Edit: January 25, 2015, 06:51:42 am by mat0pad »
   


                              

Congrats!

How'd you use the table view system within Stencyl?

mat0pad

  • Posts: 364
Congrats!

How'd you use the table view system within Stencyl?

Thanks!
Well basically the scene shift system is already used in stencyl. So the only thing we needed was a scroll function which was the hard part. We did it with the 2.0 version so alot of that part was made with abitary strings
   


                              

henson802

  • Posts: 381
The scrolling is a little glitchy on my iphone5

Congrats!

How'd you use the table view system within Stencyl?

Thanks!
Well basically the scene shift system is already used in stencyl. So the only thing we needed was a scroll function which was the hard part. We did it with the 2.0 version so alot of that part was made with abitary strings
Was this difficult? Could you elaborate on this?

This is something I'd like to use in my apps.

mat0pad

  • Posts: 364
The scrolling is a little glitchy on my iphone5

Yeah we have a little bug in the code but we're working on a solution.
Congrats!

How'd you use the table view system within Stencyl?

Thanks!
Well basically the scene shift system is already used in stencyl. So the only thing we needed was a scroll function which was the hard part. We did it with the 2.0 version so alot of that part was made with abitary strings
Was this difficult? Could you elaborate on this?

This is something I'd like to use in my apps.

Yes at the beginning quite differcult.
If you build your apps locally (xcode) then you design your scenes from within stencyl and all the buttons are just placed empty around. After that we made the swipe function (still has one bug) and placed it in an arbitary string for every actor that we wanted to be scroll-able:
Swipe function:
Code: [Select]
{
            _CanrecordmouseX = TRUE;
    [self addWhenUpdatedListener:nil func:^(NSMutableArray* list, Script* theScript){
Design_Swipe* self = (Design_Swipe*) theScript;
         
                    if([[Game game] draggedTouch])
{
                if(_CanrecordmouseX)
{
                    _initialmouseX = [self getTouchDragY];
                    _currentX = ([mActor getY] - _startXvalue);
                    _CanrecordmouseX = FALSE;
}

                if(!(_CanrecordmouseX))
{
                    [self setGameAttribute:@"panel y" value:[NSNumber numberWithFloat:(([self getTouchDragY] - _initialmouseX) + _currentX)]];
}

                [mActor setYPosition:([[self getGameAttribute:@"panel y"] floatValue] + _startXvalue)];
}

            if((!([[Game game] activeTouch]) && ([mActor getY] > 75)))
{
                [mActor moveToX:[mActor getX] y:_startXvalue time:0.2 transition:SP_TRANSITION_LINEAR];
}

            if((!([[Game game] activeTouch]) && (_MinusMaxy > [mActor getY])))
{
                [mActor moveToX:[mActor getX] y:_MinusMaxy time:0.2 transition:SP_TRANSITION_LINEAR];
}

}];

}




-(void)forwardMessage:(NSString*)msg
{

}


Then we assigned every actor with a always simulate behaivor. All the empty actors where then filled in from xcode. Hope this helps :)   
   


                              

Alexin

  • *
  • Posts: 3127
You actually used Stencyl to show a table view? You used a game engine that tipically runs at 60 FPS to make that simple UI? What is wrong with Xcode and its Interface Builder?

Don't take this the wrong way, I'm just trying to figure out why someone would want to use Stencyl to create this kind of app. It isn't the right tool.
"Find the fun"
alexin@stencyl.com

mat0pad

  • Posts: 364
It isn't the right tool.

This was just a one time experiment to see how stencyl could be used to make a simple table view application. I know xcode is perfect for that job, and now I know that stencyl can be used for that sort of thing, but xcode will definitely be the best choice for this sort of application.
   


                              

irock

  • *
  • Posts: 2891
can you invent a cheat to spawn the fighter jet it is too hard to get

thanks

mat0pad

  • Posts: 364
Now available on Andriod at Amazon App Store and soon as well on Samsung App Store and Goolge Play!

« Last Edit: February 20, 2014, 01:59:49 pm by mat0pad »
   


                              

Jon

  • *
  • Posts: 17523
Given that you used a table view on the iOS version - how did you port it to Android?

mat0pad

  • Posts: 364
I used the samme stencyl project (upgraded it from 2.2 > 3.0) but instead of designing it with xcode I used the ADT plugin.Where it as well has a graphical ui builder. 
   


                              

mat0pad

  • Posts: 364
About to hit the 200k of downloads! (On iOS)
   


                              

rob1221

  • *
  • Posts: 9470
Nice.  Where did the huge burst in October come from?

mat0pad

  • Posts: 364
I did some advertising on Facebook (cost me 40$) witch really paid of.