Multiplayer support [Leave this to an extension]

fanstudio

  • Posts: 201
By any chance, iStencyl will support networking in the future?

« Last Edit: January 21, 2014, 06:14:01 pm by Jon »

Rhys

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This section is for completed sections and features. (moved)

mikbob

  • Posts: 493
By any chance, iStencyl will support networking in the future?
What do you mean?
@Rhys
I found this in the front page.

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Jon

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What sort of networking do you have in mind?

fanstudio

  • Posts: 201
Just basic connectivity through WiFi/Bluetooth.

Jon

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Real-time multiplayer, turn-based or something else?

fanstudio

  • Posts: 201
For the beginning real-time, but I also have some ideas for turn-based multiplayer games...

Aasimar

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Hi !

If it's possible in the future, I think it will be a great feature create a multiplayer system in wifi or bluetooth.

There are many uses, like make a multiplayer platform game, like Sonic on the megadrive, or mario on SNES!

Strategy games, like "touché-coulé", gratuitous space battle (Oh man, this game is awesome!)
Etc.

There is not enough multiplayers games on iOS, it's sad!

Jon

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Are there any real-time multiplayer Box2D/physics games for iOS? I can't come up with a name. (It's a hard problem to make physics real-time, that's why. Non-physics is more manageable.)


Jon

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Mmm... that could be done without a full physics engine.

I was thinking someething more along the lines of this where there's some fairly heavy physics used. This isn't multiplayer, but I could imagine it being really fun if it were.

http://www.bakis.se/temp/jungle/

Aasimar

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Yeah!
Without physics, there is a lots of possibility too.
Look "Galcon" : http://www.galcon.com/iphone/

fanstudio

  • Posts: 201
This is a real-time multiplayer game and I believe it's using Box2D

http://itunes.apple.com/us/app/vs.-racing/id443893981?mt=8

Jon

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I think you're right about that one. It's a slightly lighter use case than side-scrolling physics, but it's still pretty physical.