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Multiplayer support [Leave this to an extension]
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Multiplayer support [Leave this to an extension]
fanstudio
Posts: 201
August 15, 2011, 12:41:12 pm
By any chance, iStencyl will support networking in the future?
« Last Edit: January 21, 2014, 06:14:01 pm by Jon »
Rhys
Posts: 1046
August 15, 2011, 12:45:27 pm
This section is for completed sections and features. (moved)
http://amebo-emu.tk
mikbob
Posts: 493
August 15, 2011, 03:28:21 pm
Quote from: fanstudio on August 15, 2011, 12:41:12 pm
By any chance, iStencyl will support networking in the future?
What do you mean?
@Rhys
I found this in the front page.
Visit Our Site!
http://www.mikbobgames.com
Play The Platforms 2!
http://bit.ly/theplatforms2
Check out our twitter!
www.twitter.com/mikbobgames
Rhys
Posts: 1046
August 15, 2011, 04:03:18 pm
I moved it here.
http://amebo-emu.tk
Jon
Posts: 17524
August 15, 2011, 07:42:26 pm
What sort of networking do you have in mind?
fanstudio
Posts: 201
August 16, 2011, 12:02:22 am
Just basic connectivity through WiFi/Bluetooth.
Jon
Posts: 17524
August 16, 2011, 12:05:46 am
Real-time multiplayer, turn-based or something else?
fanstudio
Posts: 201
August 16, 2011, 12:33:32 am
For the beginning real-time, but I also have some ideas for turn-based multiplayer games...
Aasimar
Posts: 605
August 16, 2011, 12:34:39 am
Hi !
If it's possible in the future, I think it will be a great feature create a multiplayer system in wifi or bluetooth.
There are many uses, like make a multiplayer platform game, like Sonic on the megadrive, or mario on SNES!
Strategy games, like "touché-coulé", gratuitous space battle (Oh man, this game is awesome!)
Etc.
There is not enough multiplayers games on iOS, it's sad!
Jon
Posts: 17524
August 16, 2011, 12:36:17 am
Are there any real-time multiplayer Box2D/physics games for iOS? I can't come up with a name. (It's a hard problem to make physics real-time, that's why. Non-physics is more manageable.)
Aasimar
Posts: 605
August 16, 2011, 12:49:30 am
I don't know for Box2D, take a look here :
http://www.supermono-studios.com/games/minisquadron/
Jon
Posts: 17524
August 16, 2011, 12:56:17 am
Mmm... that could be done without a full physics engine.
I was thinking someething more along the lines of this where there's some fairly heavy physics used. This isn't multiplayer, but I could imagine it being really fun if it were.
http://www.bakis.se/temp/jungle/
Aasimar
Posts: 605
August 16, 2011, 01:01:56 am
Yeah!
Without physics, there is a lots of possibility too.
Look "Galcon" :
http://www.galcon.com/iphone/
fanstudio
Posts: 201
August 16, 2011, 01:29:46 am
This is a real-time multiplayer game and I believe it's using Box2D
http://itunes.apple.com/us/app/vs.-racing/id443893981?mt=8
Jon
Posts: 17524
August 16, 2011, 01:57:22 am
I think you're right about that one. It's a slightly lighter use case than side-scrolling physics, but it's still pretty physical.
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