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GoldSpace (Working title: Space Pirate)
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GoldSpace (Working title: Space Pirate)
Bombini
Posts: 1400
December 19, 2014, 05:16:59 am
Happy Christmas!
I am very proud to share a new game play demo with you:
http://mabafu.com/spacepirate/SpacePirate279.zip
Passwort for zip is "galao"
This is PC download build 0.279
What is in?
It contains all features and content i have been working on in the last months
You have 4 bigger levels which appear in a linear way with new themes and also puzzles
2 Planets to visit
There are several random encounters that you can attack
You have a crew member that you can rescue and he will give you updates
A basic mood system which affects various parts of the game
Added a lot of sounds
A lot of polish in general
What is missing and needs work:
Story is missing in general
Mood system needs to be advanced
Star map, space traffic and encounter system needs to be advanced
This is not an Alpha yet.
What i plan next:
ALPHA:
finishing all features
balancing & playtesting & bug testing
find a final name, build a website and start PR
BETA:
finetuning & polish
translating it to German, French, Spanish
Please send me your impression!
Peace!
« Last Edit: January 14, 2015, 02:19:25 am by Bombini »
captaincomic
Posts: 6108
December 19, 2014, 05:39:57 am
I love it! Especially the music and the overall atmosphere.
Small nitpick: Since you play with two hands on the keyboard, I would prefer it if it were entirely keyboard based (e.g. space instead of click, select with keys in the shop).
Bombini
Posts: 1400
December 19, 2014, 06:16:47 am
Thanks for the quick feedback!
And i totally agree. I will fix that.
I just didnt had the time yet.
WayneAdams
Posts: 79
December 19, 2014, 05:16:32 pm
This is really great!
KylePreston
Posts: 78
January 02, 2015, 01:38:23 pm
Really great stuff Bombini. I had no idea you could build such high-caliber games like this in Stencyl.
*tips hat slowly and respectfully
I am an Ambient/Textural/Cinematic composer. Sometimes, for giggles, I write 8 bit music.
Site
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Discography
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Royalty Free Music
Bombini
Posts: 1400
January 03, 2015, 08:34:46 am
Thanks guys!
Stencyl is a great tool if you dig into it. There are no limitations so far for me (if you stick to 2D) except lightning and so on.
I hope we can get some cool stuff done in 2015 for Stencyl in regards of light and shadow effect.
this is something i want to take a look at for sure.
New Space Pirate updates will be coming popping up in the next weeks. I took a much needed break from my notebook
MichaelPel
Posts: 458
January 06, 2015, 01:49:16 am
This game is gorgeous! I'm really looking forward for this game to be released! You should try to Greenlight this~
Also, RPG Maker has a custom script made by someone (cant remember the name) which has a "lighting system". I'm fairly positive that if you dig into it, you'll find a way to replicate it in Stencyl.
Bombini
Posts: 1400
January 06, 2015, 02:37:36 am
Thanks!
That is my plan.
First i have to solve a big
fullscreen problem
though and add some more features. I need to build a website, twitter account and create sopme buzz first.
I will take a look at the lightning system.
Cheers!
Bombini
Posts: 1400
January 07, 2015, 08:50:35 am
The
fullscreen problem
seems to be solved.
I am working on:
Mood system needs to be advanced
Star map, space traffic and encounter system needs to be advanced
Meanwhile:
...engines can be blown up and harm the hull of the vessel : )
Bombini
Posts: 1400
January 08, 2015, 04:34:59 am
I made a new draft for the mood bar which i prefer a lot.
Will be in soon!
Old draft to compare:
KylePreston
Posts: 78
January 11, 2015, 12:09:46 am
Quote
The fullscreen problem seems to be solved
The fullscreen link does not appear to work. Maybe one needs an indie or studio account to access?
Anyway, the new mood bar looks great; much cleaner, and it conveys the necessary info quicker than the old draft, imho.
I am an Ambient/Textural/Cinematic composer. Sometimes, for giggles, I write 8 bit music.
Site
|
Discography
|
Royalty Free Music
Bombini
Posts: 1400
January 12, 2015, 01:44:37 am
Thanks!
Regarding fullscreen:
True... its a customer forum.
In a nut shell:
Only small parts of the game in fullscreen where showing up
i removed several backgrounds in scenes to make it work (which makes no sense)
It might be related to starting the inital game in Stencyl 2.0.0 and porting it to 3.0 and 3.2
How it looked:
Bombini
Posts: 1400
January 14, 2015, 02:23:23 am
A quick update and a new version:
http://mabafu.com/spacepirate/SpacePirate279.zip
0.279
Advanced attack behaviour of human soldier (x)
fullscreen button in start screen(x)
Advance mood system UI (x)
Added destructible engines which slow down speed of vessel(x)
Upcoming:
Remove need for using mouse ( )
Gamepad support ( )
Advance space traffic system (ships movement, spawing and routes) ( )
Add random support mission (which raise mood of factions ( )
Advance space reduction on damage( )
Add "vessel in critial state" when doing to much damage ( )
Bombini
Posts: 1400
January 16, 2015, 08:53:55 am
Here is a quick update which removes some critical bugs:
0.821b
Removed Ai bug and advanced attack script of humans (x)
Removed a lot bugs from police ship level (x)
Optimized "out of fuel" UI (x)
polished fullscreen mode (x)
Have a great weekend!
« Last Edit: January 22, 2015, 08:45:44 am by Bombini »
zhero
Posts: 117
January 16, 2015, 10:45:05 am
Nice & fun game
but i have problem when player hp decrease without sound (focus searching item and shoot the enemy XD )
better if you put sound when player getting damage
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