GoldSpace (Working title: Space Pirate)

Bombini

  • *
  • Posts: 1400
True that!
Will add it

zhero

  • Posts: 117
yup, your game is funny too.
i'm laugh when see locked character called you are betrayed wife XD
and when die, "you are lost in space, like your father" haha  :D

Bombini

  • *
  • Posts: 1400
Thanks :)
I plan to add story soon.

I might also add "push player back on hit" additionally to the sound.
Any sound in mind?

zhero

  • Posts: 117
i have problem stage 2 when control the ship.
i dont know what to do, the ship explode after reach limit step :(

for sound you can find from castlevania sound effect or you can cut sound from the game  :)

Bombini

  • *
  • Posts: 1400
Fly to an encounter ( blip on map) and get some fuel on another level.
I will balance the game better soon and  will add fuel as well as a small tutorial

Cheers

Bombini

  • *
  • Posts: 1400
Rwworking the own ship while adding new features :)



Not final yet...but it takes shape!

zhero

  • Posts: 117
how to unlocked character?? like betrayed wife? XD

Bombini

  • *
  • Posts: 1400
Not yet sorry ;)
I am working on an Alpha version and will add more content once the game will be ready for preorder.

Bombini

  • *
  • Posts: 1400
Small update:
The own ship is not consisting of background tiles anymore but is now a full inetractive actor which also can have several damage states:



I still think that there is no need to have a docking sequence where the player is in control (it would not add much) but maybe you share your thoughts!

Another idea a friend of mine had was to implement a spacesuit for the player. Right now the player is sucked into space when not walking on a tile. A spacesuit would allow the player to hover everywhere and reach areas which are “locked” in the beginning.



I am not sure yet if I keep the “being sucked into space” that I currently have because test players die often in that situation. Maybe I just need to explain it better in the game. Let me know.

rrzl

  • Posts: 242
The docking sequence, looks like there's a "jump" or missing frames. It feels like, the spaceship being sucked by a magnet.
 Something just doesn't look right,  ??? or maybe its just me.

Bombini

  • *
  • Posts: 1400
True!
There is a small camera jump and slowing down needs to be smoother before stopping.
Something like this:



Thanks!

« Last Edit: January 22, 2015, 11:57:57 pm by Bombini »

rrzl

  • Posts: 242
Ahhh, yess. Thats perfect.

Bombini

  • *
  • Posts: 1400
I am working on the final big feature: Advancing the star map system.
Obviously work in progress with temp art but this is how a communication screen could look like:



KylePreston

  • Posts: 78
Nice, very nice. Is this the dialogue extension? 
I am an Ambient/Textural/Cinematic composer. Sometimes, for giggles, I write 8 bit music.
Site | Discography | Royalty Free Music

Bombini

  • *
  • Posts: 1400
No i am building an own simpler system.
Why?
I try to keep the code/game as simple as possible to avoid bugs and complexity (but maybe i am wrong).

Some context:
The dialogue choices depend on the mood of the faction you are talking to.
There are different outcomes of a dialogue (trigger a mission, lower or raise mood and so on).
I think this feature is necessary to strenghten the narrative and make the game more interesting.

The only feature that i have no clue how to handle yet is to get the text from an extern file (like the extension is doing).
I will post a gif once i am through.