Status:I started working on the star map simulation.
The star map should feel alive and react to a certain degree on the actions of the player.
The plan:- The star map needs to be different every time you start a new game
- The star system should react on the players actions
- There will be a different meta goal (to win the game) every time you start a new game
Details:Star map & Fractions: There are fractions in the game as you might know.
I currently have humans, aliens, ice creatures and robots. I plan to embed more.
Each of these fractions will have one or more home planets as well as a value how much they don’t like you. Let’s say 0 is “neutral” and 60 would be “we hate you a lot”.
The value will be decreased every time you raid a ship of one fraction depending on the difficulty of the encounter.
Attack 5 ships in a row (each – 10) and you are in trouble (-50). The encounters will have more enemies the lower the value but the home planets will also start to spawn ships that will hunt you. Each fraction will have one color.
Now…what do you do? Either you don’t care and kill everything insight or you lower the level again.
How do you do that? Either by not attacking more (the value will go slowly down every x turn) or you attack the home planet making it difficult to send hunters towards you.
Will it be fun? I am going to find out soon!
Should there be interaction between the fractions?
Might be too much.
Goals: Every new game start will give you a specific goal. Find x artifacts, kill x specific persons, find x specific coordinates….the game will end once you found the final one. They will all use the same system.
Some ships (treasure and reward grind) travel on routes while scripted and important encounters won’t move and will disappear once solved.
