GoldSpace (Working title: Space Pirate)

Bombini

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  • Posts: 1400
Thanks a lot for the kind words guys!
This helps a lot and yes i agree.

The main reason why i am creating this game is actually (besides that i realy like the game idea and the very positive feedback from play testers) that i dont have to rely on it financially. This gives me the opportunity to create it the way i envisioned and also react on your feedback.

It is very nice to read thoughts that confirm mine.
Thanks for sharing.

One thing to keep in mind though (or at least for me). Reality check is always important. Don’t work on something that goes into the wrong direction. But this can be checked with forums like this, tigsource or play testers.
And as i said. i am back on track. I will finish the features i am working on, will add content and it will be awesome ;)

I will definitely hire an artist at the end to add some nice images for mission goals and com screen.
Stay tuned!

« Last Edit: April 07, 2015, 03:02:10 am by Bombini »

Bombini

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  • Posts: 1400
I am currently testing the new starmap system.
Its fun and working already quite well.

    The green dots:
    • The green dots are ships which follow several trade routes can which be raided.
    • They and disappear after being raided and spawn again after a while
    • Raiding brings credits for upgrades or better gear

    The red exclamation mark dots:
    • They stand for story/progression missions
    • They are thougher, not moving and have a communication sequence before entering the level
    • They disappear if you found the required item in that level and unlock linear

    Planets:
    • Planets are kind of home worlds of the races
    • They can be raided, change abit depending on mood and send attack drones if mood is low

    I am polishing the trade routes anbd spawning system right now. I also want to add "emergency encounters" which dont move and lower or raise moods of races depending on your action.

    One issue i have: I have no clue how to create a logic to spawn the green fog random but in shape everytime i create a new map.



    [/list]

    « Last Edit: April 10, 2015, 06:06:12 am by Bombini »

    Bombini

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    • Posts: 1400
    Have a great weekend guys!
    Another slime infested station taking shape while testing/polishing gameplay demo 3.0:


    Bombini

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    • Posts: 1400
    hi guys,

    a quick question regarding the style of the protagonists.
    I made a quick experiment:



    Do you prefer the slicker style (blue) or the existing one with the bandana?
    I am not talking about the character but the style of it.
    Any thoughts on the drop shadows on the left?

    Cheers!

    « Last Edit: April 14, 2015, 10:49:17 am by Bombini »

    Bombini

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    • Posts: 1400
    I worked a bit more on the characters and have a favorite so far.
    A slimmer version with a drop shadow.
    It doenst look so bulky as the versions i used so far.



    Happy :)


    « Last Edit: April 16, 2015, 01:48:46 am by Bombini »

    rrzl

    • Posts: 242
    If I'm being a bit picky, the turquoise flooring look bad to me. Its too overpowering.
    A lot of the characters are lost. The overall color blended way too much together. No focal point.
    You might want to darken the flooring a bit. Should let the character/npcs/enemies pop out, others are just secondary.

    Anyway, all the characters style looks good to me. The drop shadow makes it much better too.

    Bombini

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    • Posts: 1400
    Thanks a lot!
    I love picky feedback. I will rework those tiles a bit.

    Cheers!

    Trackten369

    • Posts: 7
    I am currently testing the new starmap system.
    Its fun and working already quite well.

      The green dots:
      • The green dots are ships which follow several trade routes can which be raided.
      • They and disappear after being raided and spawn again after a while
      • Raiding brings credits for upgrades or better gear

      The red exclamation mark dots:
      • They stand for story/progression missions
      • They are thougher, not moving and have a communication sequence before entering the level
      • They disappear if you found the required item in that level and unlock linear

      Planets:
      • Planets are kind of home worlds of the races
      • They can be raided, change abit depending on mood and send attack drones if mood is low

      I am polishing the trade routes anbd spawning system right now. I also want to add "emergency encounters" which dont move and lower or raise moods of races depending on your action.

      One issue i have: I have no clue how to create a logic to spawn the green fog random but in shape everytime i create a new map.



      [/list]

      I like how you made the map and the game. :)
      What are those green and grey looking-clouds?

      Bombini

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      • Posts: 1400
      Thanks!
      As described above. The green clouds damage your ship btw.
      I will post a new version soonish and you will be able to try ;)

      Bombini

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      • Posts: 1400
      Unfortunately i lost a week due to bugs in the latest build.
      I thought my behaviours were broken after some changes but it was realted to a bug in attributes.
      I still have some hick ups i have to investigate but looks like  the game is running again.

      ...by the way...say "Hi" to Captain Jack ;)


      « Last Edit: April 29, 2015, 12:03:23 am by Bombini »

      1MrPaul1

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      • Posts: 1285
      I'm watching your progress and realize that you are making a game that I always dreamed to do, from childhood.

      Keep it up, it can be really very interesting project. you just need to little polishing it. Sometimes I do not know what to next, or just stuck in some room.

      I will add more comments when will play in the last version. But overall the game has a very giant potential.

      Bombini

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      • Posts: 1400
      Thanks for the feedback!
      I appreciate it.
      You may want to wait for the upcoming version.
      Will be out soon.

      Take care!

      1MrPaul1

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      • Posts: 1285
      yes, will wait for a new version

      Bombini

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      • Posts: 1400


      Hi guys!
      I have a new version!
      Definately try it if you liked the game or havent checked it out yet:

      Download PC(build 302)

      This huge update includes all these features below (a lot of features you have requested).
      I will push updates more frequent in the next weeks.
      Have in mind that some art is still placeholder.

      Have fun and share feedback!














      Changelog
      Code: [Select]
      Have global shop prices (x)
      Adjust first pass of balancing (x)
      Reworked all characters to slimmer appearance (x)
      Added and configured communication system on 3 progression missions (x)
      Add recognize sound for human enemies (x)
      Add drop shadow for player (x)
      Remove need for using mouse (x)
      Start screen (x)
      Chapter select screen (x)
      Shop screen (x)
      Added new feature "teleport" (x)
      add hurt sounds for player (X)
      add sound for player  if player dies (X)
      Fix show naming/pricing and rework shop (X)
      Advance space traffic system (ships movement, spawing and routes) (x)
      raided ships diappear (x)
      raidable ships save their coordinates (x)
      polish trade routes (x)
      Fixed player space ship movement (x)
      Prohibid (space ship) leaving star map (x)
      Added missile and bomb hit for static turrent (x)
      Advanced all existing levels (x)
      Added 2 starting level which appear random (x)
      debugged welding of doors (x)
      added new enemy type: slimer that explodes when hit and spawns small slimers(x)
      advanced medium slimer (x)
      added credit collecting sound (x)
      added docking sequence for player (x)
      add "hm?" sounds for human with walky talky when noticing player (x)
      add "hm?" sounds for human guard when noticing player (x)
      added alien scream for alien king (x)
      advance fullscreen button naming (x)
      replaced all "blast door open" with blowtocrh welding doors to avoid confusion (x)
      added hit space to killed screen (x)
      all enemy get damage from fire except some bosses (x)
      fixed lockpick region for small locker (made smaller) (x)
      fixed bug in fuel console (works fine now) (x)
      fixed coordination bug for human enemies (they spawn not in space anymore) (x)
      added a limit for enemy multispawner to avoid performance issues (x)
      "hit space to continue" added in goal popup(x)
      added bomb logo when touch wall that can be blown up (x)
      Removed Ai bug and advanced attack script of humans (x)
      Optimized "out of fuel" UI in starmap (x)
      Removed a lot bugs from police ship level (x)
      polished fullscreen mode (x)
      Advanced attack behaviour of human soldier (x)
      fullscreen button in start screen(x)
      Advance mood system UI (x)
      Added destructible engines which slow down speed of vessel(x)

      Working on:
      Code: [Select]
      Gamepad support ( )
      Check bug after shooting core ( )
      Advance space reduction on damage of engines ( )
      Add "vessel in critial state" when doing to much damage ( )
      add raumanzug für space ( )
      save game happens only if fuel is atleast at +1 ( )
      push player back if hit ( )
      Add sound hit/die robots ( )
      Add sound hit/die humans ( )
      Add drop shadow for enemies ( )
      Add random support mission (which raise mood of factions) ( )
      Rework digging mechanic (broken tile extension) ( )
      Advance mood system ( )
      Levels, enemies and content ()
      Add random support mission (which raise mood of factions) ( )

      « Last Edit: May 06, 2015, 06:49:04 am by Bombini »

      Bombini

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      • Posts: 1400
      Hi,
      visiting the planets on your own risk :)
      The are wip and the digging mechanic is broken right now.
      Thanks for pointing out.

      Happy hunting!