Does "Kill Actor" trigger "Die on Leaving Screen"?

infinitum3d

  • Posts: 89
Does "Die on Leaving Screen" get called when an actor is "killed", because technically speaking, kill removes them from the screen?

Or is "Die on Leaving Screen" strictly coordinates based, meaning if X of actor is <0

The reason I ask is because I have an event trigger which decrements a life whenever an actor leaves the screen, but its getting called twice. So I'm wondering if it gets called once for the "Kill" and again for the "leaving screen" because of the kill.

« Last Edit: June 05, 2014, 01:46:20 pm by infinitum3d »

infinitum3d

  • Posts: 89
Solved. Found this in another thread.

"when exits means, basicly means when the player s outside the tiles (or the tile size of that scene )."

So apparently it is coordinate driven. thanks!