Stencyl 3.0 is now out!With Stencyl 3.0, we've brought Stencyl to iOS, Android, Flash, Windows, Mac & Linux, unified under a single engine and language.
See the Official AnnouncementImportant LinksGet It Now
What's New?
Release History
Found a bug?
Want to ask a question?FAQWhere did the sample games go?Download the new ones.
None of the sample games work (from 2.0 or before)We've unbundled the games.
Download the new ones.
Anything I should be aware of before I begin?Back up your games before opening them in 3.0. Do not open a 3.0 game in 2.0 - you may experience data loss.
My games don't run in 3.0.See
this to learn how to convert them over. Due to technology changes, it wasn't possible to make all games automatically work in 3.0.
Games show "Compiling" foreverSee this.
Major Known Issues - On a Mac? Stick Stencyl into a path with no spaces or () in the folder names. Avoid project names with spaces and ().
- Desktop and Mobile take a long time to run the first time. It becomes fast thereafter.
- Android sound playback can be delayed on a Galaxy S4 but not on other devices. (FIXED IN 3.1)
Minimum Requirements?- For Mac, 10.8 and above is required regardless of what you are publishing to.
- For Windows, we strongly recommend Windows 7 and above.
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Please do not use this topic to ask for help. Use our Questions forum instead.