Can't test Game on iPhone simulator

TaleInc

  • Posts: 3
I can test the perfectly game on flash but can't test it on any of the iphone simulators.
 (p.s I'm not too great with codes)

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[LOG] / /_/ / /_/ /  __/ / / / ___// /___
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[LOG] OpenFL Command-Line Tools (1.1.6)
[LOG] Initializing project...
[LOG] Using project file: project.xml
[LOG] Reading HXCPP config: /Users/ebutale/.hxcpp_config.xml
[LOG] Using target platform: IOS
[LOG] Running command: UPDATE
[LOG]  - Copying file: Icon.png -> Export/ios/Platformer/Icon.png
[LOG]  - Copying file: Icon@2x.png -> Export/ios/Platformer/Icon@2x.png
[LOG]  - Copying file: Icon-120.png -> Export/ios/Platformer/Icon-60@2x.png
[LOG]  - Copying file: Icon-72.png -> Export/ios/Platformer/Icon-72.png
[LOG]  - Copying file: Icon-72@2x.png -> Export/ios/Platformer/Icon-72@2x.png
[LOG]  - Copying file: Icon-76.png -> Export/ios/Platformer/Icon-76.png
[LOG]  - Copying file: Icon-152.png -> Export/ios/Platformer/Icon-76@2x.png
[LOG]  - Copying file: Default.png -> Export/ios/Platformer/Default.png
[LOG]  - Copying file: Default@2x.png -> Export/ios/Platformer/Default@2x.png
[LOG]  - Copying file: Default-568h@2x.png -> Export/ios/Platformer/Default-568h@2x.png
[LOG]  - Copying file: Default-Portrait~ipad.png -> Export/ios/Platformer/Default-Portrait.png
[LOG]  - Copying file: Default-Landscape~ipad.png -> Export/ios/Platformer/Default-Landscape.png
[LOG]  - Copying file: Default-Portrait@2x~ipad.png -> Export/ios/Platformer/Default-Portrait@2x.png
[LOG]  - Copying file: Default-Landscape@2x~ipad.png -> Export/ios/Platformer/Default-Landscape@2x.png
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl-native/1,1,4/templates/iphone/PROJ/haxe/Build.hxml -> Export/ios/Platformer//haxe/Build.hxml
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl-native/1,1,4/templates/iphone/PROJ/haxe/makefile -> Export/ios/Platformer//haxe/makefile
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/hxtools/1,1,6/templates/haxe/DefaultAssetLibrary.hx -> Export/ios/Platformer//haxe/DefaultAssetLibrary.hx
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl/1,1,1/templates/haxe/NMEPreloader.hx -> Export/ios/Platformer//haxe/NMEPreloader.hx
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl-native/1,1,4/templates/haxe/ApplicationMain.hx -> Export/ios/Platformer//haxe/ApplicationMain.hx
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl-native/1,1,4/templates/haxe/NMEPreloader.hx -> Export/ios/Platformer//haxe/NMEPreloader.hx
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl-native/1,1,4/templates/iphone/PROJ/Classes/Main.mm -> Export/ios/Platformer//Classes/Main.mm
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl-native/1,1,4/templates/iphone/PROJ/PROJ-Entitlements.plist -> Export/ios/Platformer//Platformer-Entitlements.plist
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl-native/1,1,4/templates/iphone/PROJ/PROJ-Info.plist -> Export/ios/Platformer//Platformer-Info.plist
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl-native/1,1,4/templates/iphone/PROJ/PROJ-Prefix.pch -> Export/ios/Platformer//Platformer-Prefix.pch
[LOG]  - Copying template file: /Users/ebutale/Desktop/stencyl/plaf/haxe/lib/openfl-native/1,1,4/templates/iphone/PROJ.xcodeproj/project.pbxproj -> Export/ios/Platformer.xcodeproj/project.pbxproj
[LOG]  - Copying file: Assets/graphics/1x/background-165-0.png -> Export/ios/Platformer//assets/assets_graphics_1x_background_165_0_png
[LOG]  - Copying file: Assets/graphics/1x/sprite-24-0.png -> Export/ios/Platformer//assets/assets_graphics_1x_sprite_24_0_png
[LOG]  - Copying file: Assets/graphics/1x/sprite-24-1.png -> Export/ios/Platformer//assets/assets_graphics_1x_sprite_24_1_png
[LOG]  - Copying file: Assets/graphics/1x/sprite-4-0.png -> Export/ios/Platformer//assets/assets_graphics_1x_sprite_4_0_png
[LOG]  - Copying file: Assets/graphics/1x/sprite-4-1.png -> Export/ios/Platformer//assets/assets_graphics_1x_sprite_4_1_png
[LOG]  - Copying file: Assets/graphics/1x/sprite-77-0.png -> Export/ios/Platformer//assets/assets_graphics_1x_sprite_77_0_png
[LOG]  - Copying file: Assets/graphics/1x/sprite-77-1.png -> Export/ios/Platformer//assets/assets_graphics_1x_sprite_77_1_png
[LOG]  - Copying file: Assets/graphics/1x/sprite-79-0.png -> Export/ios/Platformer//assets/assets_graphics_1x_sprite_79_0_png
[LOG]  - Copying file: Assets/graphics/1x/sprite-79-1.png -> Export/ios/Platformer//assets/assets_graphics_1x_sprite_79_1_png
[LOG]  - Copying file: Assets/graphics/1x/tileset-163.png -> Export/ios/Platformer//assets/assets_graphics_1x_tileset_163_png
[LOG]  - Copying file: Assets/graphics/2x/background-165-0.png -> Export/ios/Platformer//assets/assets_graphics_2x_background_165_0_png
[LOG]  - Copying file: Assets/graphics/2x/sprite-24-0.png -> Export/ios/Platformer//assets/assets_graphics_2x_sprite_24_0_png
[LOG]  - Copying file: Assets/graphics/2x/sprite-24-1.png -> Export/ios/Platformer//assets/assets_graphics_2x_sprite_24_1_png
[LOG]  - Copying file: Assets/graphics/2x/sprite-4-0.png -> Export/ios/Platformer//assets/assets_graphics_2x_sprite_4_0_png
[LOG]  - Copying file: Assets/graphics/2x/sprite-4-1.png -> Export/ios/Platformer//assets/assets_graphics_2x_sprite_4_1_png
[LOG]  - Copying file: Assets/graphics/2x/sprite-77-0.png -> Export/ios/Platformer//assets/assets_graphics_2x_sprite_77_0_png
[LOG] Finished building for iOS (or errored out): 1
[LOG]  - Copying file: Assets/graphics/2x/sprite-77-1.png -> Export/ios/Platformer//assets/assets_graphics_2x_sprite_77_1_png
[LOG]  - Copying file: Assets/graphics/2x/sprite-79-0.png -> Export/ios/Platformer//assets/assets_graphics_2x_sprite_79_0_png
[LOG]  - Copying file: Assets/graphics/2x/sprite-79-1.png -> Export/ios/Platformer//assets/assets_graphics_2x_sprite_79_1_png
[LOG]  - Copying file: Assets/graphics/2x/tileset-163.png -> Export/ios/Platformer//assets/assets_graphics_2x_tileset_163_png
[LOG]  - Copying file: Assets/graphics/4x/background-165-0.png -> Export/ios/Platformer//assets/assets_graphics_4x_background_165_0_png
[LOG]  - Copying file: Assets/graphics/4x/sprite-24-0.png -> Export/ios/Platformer//assets/assets_graphics_4x_sprite_24_0_png
[LOG]  - Copying file: Assets/graphics/4x/sprite-24-1.png -> Export/ios/Platformer//assets/assets_graphics_4x_sprite_24_1_png
[LOG]  - Copying file: Assets/graphics/4x/sprite-4-0.png -> Export/ios/Platformer//assets/assets_graphics_4x_sprite_4_0_png
[LOG]  - Copying file: Assets/graphics/4x/sprite-4-1.png -> Export/ios/Platformer//assets/assets_graphics_4x_sprite_4_1_png
[LOG]  - Copying file: Assets/graphics/4x/sprite-77-0.png -> Export/ios/Platformer//assets/assets_graphics_4x_sprite_77_0_png
[LOG]  - Copying file: Assets/graphics/4x/sprite-77-1.png -> Export/ios/Platformer//assets/assets_graphics_4x_sprite_77_1_png
[LOG]  - Copying file: Assets/graphics/4x/sprite-79-0.png -> Export/ios/Platformer//assets/assets_graphics_4x_sprite_79_0_png
[LOG]  - Copying file: Assets/graphics/4x/sprite-79-1.png -> Export/ios/Platformer//assets/assets_graphics_4x_sprite_79_1_png
[LOG]  - Copying file: Assets/graphics/4x/tileset-163.png -> Export/ios/Platformer//assets/assets_graphics_4x_tileset_163_png
[LOG]  - Copying file: Assets/graphics/default-font.fnt -> Export/ios/Platformer//assets/assets_graphics_default_font_fnt
[LOG]  - Copying file: Assets/graphics/default-font.png -> Export/ios/Platformer//assets/assets_graphics_default_font_png
[LOG]  - Copying file: Assets/graphics/inner-joystick.png -> Export/ios/Platformer//assets/assets_graphics_inner_joystick_png
[LOG]  - Copying file: Assets/graphics/inner-joystick@1.5x.png -> Export/ios/Platformer//assets/assets_graphics_inner_joystick_1_5x_png
[LOG]  - Copying file: Assets/graphics/inner-joystick@2x.png -> Export/ios/Platformer//assets/assets_graphics_inner_joystick_2x_png
[LOG]  - Copying file: Assets/graphics/inner-joystick@4x.png -> Export/ios/Platformer//assets/assets_graphics_inner_joystick_4x_png
[LOG]  - Copying file: Assets/graphics/outer-joystick.png -> Export/ios/Platformer//assets/assets_graphics_outer_joystick_png
[LOG]  - Copying file: Assets/graphics/outer-joystick@1.5x.png -> Export/ios/Platformer//assets/assets_graphics_outer_joystick_1_5x_png
[LOG]  - Copying file: Assets/graphics/outer-joystick@2x.png -> Export/ios/Platformer//assets/assets_graphics_outer_joystick_2x_png
[LOG]  - Copying file: Assets/graphics/outer-joystick@4x.png -> Export/ios/Platformer//assets/assets_graphics_outer_joystick_4x_png
[LOG]  - Copying file: Assets/graphics/preloader-badge.png -> Export/ios/Platformer//assets/assets_graphics_preloader_badge_png
[LOG]  - Copying file: Assets/graphics/preloader-bg.png -> Export/ios/Platformer//assets/assets_graphics_preloader_bg_png
[LOG]  - Copying file: Assets/graphics/preloader-bg@1.5x.png -> Export/ios/Platformer//assets/assets_graphics_preloader_bg_1_5x_png
[LOG]  - Copying file: Assets/graphics/preloader-bg@2x.png -> Export/ios/Platformer//assets/assets_graphics_preloader_bg_2x_png
[LOG]  - Copying file: Assets/graphics/preloader-bg@4x.png -> Export/ios/Platformer//assets/assets_graphics_preloader_bg_4x_png
[LOG]  - Copying file: Assets/data/behaviors.xml -> Export/ios/Platformer//assets/assets_data_behaviors_xml
[LOG]  - Copying file: Assets/data/game.xml -> Export/ios/Platformer//assets/assets_data_game_xml
[LOG]  - Copying file: Assets/data/resources.xml -> Export/ios/Platformer//assets/assets_data_resources_xml
[LOG]  - Copying file: Assets/data/scene-0.scn -> Export/ios/Platformer//assets/assets_data_scene_0_scn
[LOG]  - Copying file: Assets/data/scene-0.xml -> Export/ios/Platformer//assets/assets_data_scene_0_xml
[LOG]  - Copying file: Assets/data/scenes.xml -> Export/ios/Platformer//assets/assets_data_scenes_xml
[LOG] Running command: BUILD
[LOG] Called from ? line 1
[LOG] Called from CommandLineTools.hx line 992
[LOG] Called from CommandLineTools.hx line 23
[LOG] Called from a C function
[LOG] Called from CommandLineTools.hx line 104
[LOG] Called from CommandLineTools.hx line 200
[LOG] Called from platforms/IOSPlatform.hx line 36
[LOG] Called from helpers/IOSHelper.hx line 20
[LOG] Called from helpers/IOSHelper.hx line 162
[LOG] Called from helpers/IOSHelper.hx line 92
[LOG] Called from /usr/lib/haxe/std/haxe/io/Input.hx line 139
[LOG] Called from /usr/lib/haxe/std/haxe/io/Input.hx line 132
[LOG] Called from /usr/lib/haxe/std/neko/_std/sys/io/Process.hx line 70
[LOG] Called from /usr/lib/haxe/std/neko/_std/sys/io/Process.hx line 79
[LOG] Uncaught exception - Eof



Jon

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  • Posts: 17524
- You have Mac OS X 10.8 or later?
- Xcode 5 and later?
- Does the game run in Flash?

motasx1

  • Posts: 1
- You have Mac OS X 10.8 or later?
- Xcode 5 and later?
- Does the game run in Flash?

Hi I have the same trouble. Macbook pro 13 late 2011 OS X 10.9.2 Stencyl last update. Xcode, runs in flash test mode but neither my game nor downloaded from stencil forge do not work. Have the same issue.

Jon

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  • Posts: 17524
What is the name of your project? If it contains any spaces or special characters, that is the cause of the failure.

I believe the original poster's project name is Platformer/, which is why it's failing.

manueljoshua

  • Posts: 37
I have this issue as well. My project name is CrappyBirdAdventure. No spaces, no numbers, no special characters, nothing. Has anyone found a way to fix this?

Rolfcopter

  • Posts: 33
I have same code problem, do someone know whats the ground to the problem ? did you solve it manueljoshua ? if u did, please tell me that.

letmethink

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  • Posts: 2545
You cannot test on iPhone simulator without private build now Xcode 6 has come out.
~Letmethink

Rolfcopter

  • Posts: 33
What do you mean with "Private build" ?

letmethink

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  • Posts: 2545
The subscriber only build
~Letmethink

Rolfcopter

  • Posts: 33
You mean i can only open Simulator if i build the whole game ? i cant download anything from Stencylforge?

letmethink

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  • Posts: 2545
You mean i can only open Simulator if i build the whole game ? i cant download anything from Stencylforge?
I mean you can only test on simulator if you buy Stencyl until 3.2 comes out for the public.
~Letmethink

Rolfcopter

  • Posts: 33
Aha okey! But how can i test my game multi touch setting without a simulator?

letmethink

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  • Posts: 2545
Aha okey! But how can i test my game multi touch setting without a simulator?

Can't you test on device? Not an expert here.
~Letmethink

Rolfcopter

  • Posts: 33
The Device is not working, i get up Simulator for Iphone 6 in Xcode, but it's not work to open Stencyl with it.

MrD69

  • Posts: 235
Xcode 8.2 Stencyl 9300, and the sim still doesn't work >:(
Games: Arrow Mania, Breakout/Outbreak, Water Drop