Spawned actors invisible after 3.0 upgrade

sxr891

  • Posts: 7
Hello, I created a game in 2.X and everything was working correctly, then after the update to 3.0, all of my spawned characters are invisible. Any suggestions?

mikhog

  • Posts: 151
I had some trouble with spawned actors too. Their sprite was in the right position but their physics and their text ended up in top left corner. Could they be behind something?
"It came from the forest!" a zombie defense shooter
http://www.kongregate.com/games/mikhog/it-came-from-the-forest
Also, check out my RPG inventory system on stencyl forge or test it: http://www.stencyl.com/game/play/25268
Current project (hack n slash RPG): http://www.stencyl.com/game/play/25366
I also do Unity development both 2D and 3D

sxr891

  • Posts: 7
I believe they are spawning correctly, as my character hits them on the screen. I am just unable to see them. I added a block to unhide last created actor, but that was to no avail. I also, prompted to spawn at front, which did not work.

Reider12

  • Posts: 12
Did you ever figure this out? I seem to be having the same issue. Actor is behaving correctly but I can't see it.

sdieters

  • Posts: 2068
@reider12,
Please show me a screenshot of yoilur behaviour so I can have a look at it. (use the camera icon I the right bottom corner)
My new profile is TheIndieStation.
When you see a recent post with this name, i'm probably using my phone. So dont mind any typo's =p

Reider12

  • Posts: 12
Ok the top is the code I'm talking about. I added the other screenshot under it so you could see the code in the event called right after the actor is created.

sdieters

  • Posts: 2068
i only see half of your create block.
use the camera icon in the right bottom corner to get a screnshot of your whole behaviour at once.
My new profile is TheIndieStation.
When you see a recent post with this name, i'm probably using my phone. So dont mind any typo's =p

SuperLuigi

  • Posts: 13
I had an issue with actors and found the best way was to set them to a layer on the stage when spawned that way you know where they go.