By the way, your Mr Tart game is really famous.[/size]I read about it a lot on this community. =)
There's much more famous games here besides mine. But yeah it's a popular game that got me a lot of attention which is good It took me 5-6 months to develop it as well but that's because I wanted to really get it right. I went through so many prototypes that covered everything until I found something good. I was a bit disappointed though that Mr. and Mrs. Tart didn't get as much attention, I think it's better.
So we do think in a similar way when it comes to testing, prototypes and covering everything you can!
I am planning on launching a demo of my game soon.
My plans for that demo are:
1 - Join Stencyl Jam...
2 - Receive feedbacks and confirm everything I can do to improve my game.
3 - See how people are enjoying or not the game.
In short words: have a lot of "try and fix" routines. Hopefully with less "fixes" then "tries".
Thats because I may think that the game is great but gamers may have different opinions.
Creators can have a very distorted way of seeing their creation.
I really think that you have to do your best when accomplishing something. Be it at sports, at your work or hobby.
Even it it takes longer than expected.