Simple Physics and collision events in Actor Behaviors and Scene Behaviors

dripple

  • Posts: 747
While moving a game from Box2D to Simple Physics,  all my collision detecting in my Scene behavior stopped working. I was confused, because I wrote a simple game first to check if my assumptions are right but I wasn't

I took me a second to recognize that collisions in Simple Physics are only reported to the actor that collides, collision events in scenes / scene behaviors are not triggered, is this correct?

/confused.dripple
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

dripple

  • Posts: 747
Aye, and then there's another question:
If I switch to "Simple Physics" in the game settings, then the physics settings on each actor is ignored automatically?
Or do I still have to switch each actor to Simple Physics?
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

JerkTheRipper

  • Posts: 12
One thing that tripped me up when I tried something similar was that Simple Physics only recognizes box-to-box collisions and I was using circular collisions with Box2D. Maybe that explains some of your trouble?